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Reword Starlight comment for clarity
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Content.Server/Atmos/Piping/Trinary/EntitySystems/GasFilterSystem.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -53,7 +53,7 @@ private void OnInit(EntityUid uid, GasFilterComponent filter, ComponentInit args
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private void OnFilterUpdated(EntityUid uid, GasFilterComponent filter, ref AtmosDeviceUpdateEvent args)
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{
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// STARLIGHT - Node identity check for inline filter pressure limit
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// STARLIGHT - Disable outlet node pressure check for inline filter
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if (!filter.Enabled
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|| !_nodeContainer.TryGetNodes(uid, filter.InletName, filter.FilterName, filter.OutletName, out PipeNode? inletNode, out PipeNode? filterNode, out PipeNode? outletNode)
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|| (outletNode != inletNode && outletNode.Air.Pressure >= Atmospherics.MaxOutputPressure)) // No need to transfer if target is full.

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