Commit f5b12d5
authored
Antag Scaling: Week 3 (#4032)
## Short description
Reduces antag scaling a little.
## Why we need to add this
To the relief of Security mains everywhere, after having played a few
hell shifts, I now realize how strained Security and Medical get when
gamemodes stack on top of each other.
Reverts my own -20% changes to antag scaling in
[#3502](#3502),
and also applies similar changes to Vampires and Changelings. (Roughly
10-20% slower scaling per common Antag.)
## Checks
- [X] I do not require assistance to complete the PR.
- [X] Before posting/requesting review of a PR, I have verified that the
changes work.
- [X] I have added screenshots/videos of the changes, or this PR does
not change in-game mechanics.
- [X] I affirm that my changes are licensed under the [MIT
License](https://github.com/ss14Starlight/space-station-14/blob/Starlight/LICENSE.TXT)
and grant permission for use in this repository under its conditions.
**Changelog**
:cl: wonderfulnewworld
- tweak: Traitors, Thieves, Changelings, and Vampires now scale roughly
10-20% slower.1 parent 1062213 commit f5b12d5
4 files changed
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