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[Mapping] Radio Host & Reporter Journalism Access #5553

Description

@CawsForConcern

Journalism Access

  • Update the Reporter room / Newsroom with Journalism access airlocks.
  • Reporters and Radio Hosts have Journalism access and their rooms should use it.
  • Use Journalism access airlocks when mapping the Radio Host room.
Entity Prototype Setup Description
airlock [Journalism, Locked] AirlockJournalismLocked Use for Reporter & Radio Host Non-glass airlock with Journalism Access.
glass airlock [Journalism, Locked] AirlockJournalismGlassLocked Use for Reporter & Radio Host Regular glass airlock with Journalism Access .
airlock [Journalism, Locked] AirlockMaintJournalismLocked Use for Reporter & Radio Host Maintenance door with with Journalism Access.

Radio Host

  • This is the stuff the Radio Host needs to function.
  • Put all of the following machines in the Radio Host's room. Do not map any of these in Telecoms - the Radio Host needs access to all of these machines.
  • The "station radio server"'s microphone has a range of 4 tiles, so map the Radio Host somewhere quiet.
  • Add RadioHost: [ 2, 2 ] to the map's prototype. Generally have 2 slots, small maps are okay with just one slot. Generally should be close to the number of Reporter slots in a map.
Image

fig. 1 - Example of a Radio Host room. 4x4 is about the smallest you should go. Button is linked to the tinted windows & On Air sign.

Image

fig. 2 - Range of the station radio server.

Entity Prototype Setup Description
radio host sign SignRadioHost Put outside room. Signage is crucial.
station beacon [Radio Host] DefaultStationBeaconRadioHost Put inside room. Station beacons are crucial.
SpawnPointRadioHost [Job Spawn] SpawnPointRadioHost Put inside room. Required, one per job slot.
station radio rig StationRadioRig Put in room. Purely a machine used to link stuff together. You don't talk into this one.
station radio server StationRadioServer LINK TO STATION RADIO RIG This is the microphone. Left clicking turns whether or not your voice is heard through station radios. It has a range of four tiles (see image).
holopad [RadioHost] HolopadServiceRadioHost Put in room close to the station radio server to facilitate holopad interviews. Holopad.
vinyl player VinylPlayer LINK TO STATION STATIO RIG Plays music to station radios. Music is only broadcast is this is linked to the "station radio rig" and the "station radio rig" is linked to the "station radio server".
tape deck TapeDeck PUT NEAR STATION RADIO SERVER Acts like a regular tape recorder, but stationary. Has to be close to the "station radio server" for the voice to get picked up on.
station radio StationRadioReceiver Put at places music & voice should be heard (e.g. Bar). Plays music broadcast by the "station radio rig" (if it's linked to a server + vinyl player), and relays radio host voice as long as the "station radio server is turned on".
vinyls crate CrateRadioHostVinyls Put in room. 12 randomly selected music vinyls. You can put two if you have a large Radio Host room, but one should be okay - Radio Hosts can order more from Cargo.
CD rack CdRackFilled Put in room. Filled with random advert CDs. Put one in the room. Collision can be weird on these, don't stack multiple of them in the same tile.

Radio Host Nice-To-Haves

  • This stuff isn't critical, but you should map it provided you have space.
Entity Prototype Setup Description
fax machine [SRV: Radio Host] FaxMachineRadioHost Put in room. Fax machine.
on air sign OnAirSignLights Link to a button. Fun signage for the radio host to use.
tinted window TintedWindow Link to a button. Excellent when paired to the same button as the on air sign.
beverages WaterCooler, CoffeeDispenser, etc, but non-alcoholic! Put in room. Radio Hosting is thirsty work.

Maps in Rotation

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