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#5715 adds K9s, dogs that work with the Security team to catch criminals with their speed and powerful nose.
For non-English speakers not familiar with the term "K9", it's slang for "canine".
At least two K9 spawnpoints should be added to all maps - two just for future-proofing, even if your map may only have one K9 enabled.
For the map prototype:
# K9: [ 1, 1 ] for maps below 150 players. Take note that this is # commented out!
# K9: [ 2, 2 ] for maps above 150 players. Take note that this is # commented out!
The K9 is not being enabled right away.
Add the entry to the map prototype along with the spawnpoints, but leave them # commented out for the time being.
Entity
Prototype
Clarification
K9 [Job Spawn]
SpawnPointK9
put near the locker roomor wherever security officers spawn. do not map these in randomized ‘flavourful’ locations like the Bar — they should spawn close to a Security Officer
soft pet bed or dog bed
SoftPetBedRed or DogBed
various colours to choose from, or can also use the regular dog bed too
#5715 adds K9s, dogs that work with the Security team to catch criminals with their speed and powerful nose.
For non-English speakers not familiar with the term "K9", it's slang for "canine".
The mapping documentation has also been updated.
Implementation
At least two K9 spawnpoints should be added to all maps - two just for future-proofing, even if your map may only have one K9 enabled.
For the map prototype:
# K9: [ 1, 1 ]for maps below 150 players. Take note that this is# commentedout!# K9: [ 2, 2 ]for maps above 150 players. Take note that this is# commentedout!The K9 is not being enabled right away.
Add the entry to the map prototype along with the spawnpoints, but leave them
# commentedout for the time being.SpawnPointK9SoftPetBedRedorDogBedWaterCoolerorSinkorSinkWideetc.PetCarrierMap Checklist