When you select a Blueprint, (Enemy for example) it has an AssetComponent that is just a string. How does the property inspector know to display a dropdown with prefabs inside Resources folder?
I am trying to find where is the code for this but I am failing. Also when I add a new prefab the dropdown is not updated.
When you select a Blueprint, (Enemy for example) it has an AssetComponent that is just a string. How does the property inspector know to display a dropdown with prefabs inside Resources folder?
I am trying to find where is the code for this but I am failing. Also when I add a new prefab the dropdown is not updated.