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Entitas turns 7 - and is FREE now #973

@sschmid

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@sschmid

Hi Entitas community!

Entitas turns 7 🎉🎉🎉🎉🎉🎉🎉

I'd like to celebrate this with you and with the support from Popcore we're making the Entitas Asset Store version FREE! 🤩


I'd like to thank everyone in this amazing community for the great support and for using Entitas! A special thanks to everyone who contributed to Entitas, either with PRs, commenting issues, improving the wiki, running the Entitas Discord Server and sharing their knowledge and time to help others, attending our local ECS meetups or in any other way! Thank you! You're awesome!

Many of you are already around here for many years (thats's insane 🤩) and use Entitas every day. More and more people are joining constantly. ECS is the future and at Popcore we recognize and embrace this technology. All of our games are built with Entitas and after more than 300 million downloads we want to make Entitas available for everyone. For everyone who joined recently, allow me to give a little bit of "context" (pun intended 😉)


Entity Component System Architecture (ECS) changed the way we think about code and how we create games. ECS helps us to create a robust and flexible codebase which is easy to test and easy to extend and allows us to write highly reusable code one component at a time.

After its introduction at Unite Europe 2015 and Unite Europe 2016 Entitas became the default ECS framework for Unity due to its amazing performance and ease of use. https://github.com/sschmid/Entitas-CSharp is the most popular open-source ECS on GitHub and has been ported to many other languages by the amazing Entitas community. Entitas is open-source and you can make it "your Entitas".
A new code generator which is leveraging the power of Microsofts .NET Compiler Platform Roslyn was a game changer and made working with Entitas a pure pleasure. The Entitas Asset Store version which contains this code generator was very well received and enjoys a solid 5 star rating.
Some of you shared their experience and projects with the community or used the #madeWithEntitas hashtag on Twitter. I've seen amazing projects that you've all built for all kinds of platforms like iOS, Android, Switch, AR, VR, Console or PC; from smaller games with a couple of systems and components to huge codebases with several thousand systems and components. Well known studios like Popcore, Ubisoft, Gram Games, Wooga and others used Entitas to create games and some of you told me about projects in other industries like VW, Airbus and the Air Force.


I've been using ECS since 2012 and from what I've seen, there is a clear trend in the industry towards ECS. At Popcore we recognize and embrace ECS. With many successful titles shipped and over 300 million downloads, Entitas is a reliable and powerful foundation that allows us to have extreme code reusability across all of our games and release new games in days. We want to enable more people to create awesome games with Entitas and making it free is the first step. We're using it for all of our games and we will keep improving Entitas to make it even better. It's a great time to start with Entitas.

Big thanks to Popcore for supporting Entitas and enabling making it free and for being a great place to work! We're also hiring :) If you love creating games and want to work with Entitas and the latest tech, make sure to use this link to apply:

I'm hiring!

Apply now


Entitas Asset Store should be free soon and to celebrate 7 years of Entitas I will reimburse everyone who bought Entitas in 2021!

Happy birthday and happy coding :)
Simon

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