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chore: rename project (#5)
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.github/workflows/release.yaml

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# Configure the release workflow by editing the following values.
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env:
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# The base filename of the binary produced by `cargo build`.
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cargo_build_binary_name: bevy_factory
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cargo_build_binary_name: fear_factory
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# The path to the assets directory.
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assets_path: assets

Cargo.lock

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Cargo.toml

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[package]
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name = "bevy_factory"
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name = "fear_factory"
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version = "0.1.0"
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edition = "2024"
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assets/camera.aseprite

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assets/coal-generator.aseprite

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assets/constructor.aseprite

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assets/miner.aseprite

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assets/power-pole.aseprite

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assets/windmill.aseprite

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src/main.rs

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use bevy::prelude::*;
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use bevy_factory::FactoryGamePlugin;
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use fear_factory::FactoryGamePlugin;
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fn main() -> AppExit {
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App::new().add_plugins(FactoryGamePlugin).run()

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