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fix: proper conditional for path sprite selection (#54)
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src/gameplay/logistics/path.rs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -165,9 +165,9 @@ fn compute_sprite(
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let name = if name.is_empty() {
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String::from("C")
168-
} else if name == "W" && name == "E" {
168+
} else if name == "W" || name == "E" {
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String::from("EW")
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} else if name == "N" && name == "S" {
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} else if name == "N" || name == "S" {
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String::from("NS")
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} else {
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name

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