Open
Description
my shader content is
#version 300 es
attribute lowp vec4 a_vertexPosition;
attribute vec2 a_texturePosition;
varying vec2 v_texCoord;
void main() {
gl_Position = a_vertexPosition;
v_texCoord = a_texturePosition;
}
when i compile this shader it throws error
ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space
I am sure that in the shader text passed to gl.shaderSource, there are no characters before this version directive.
Metadata
Metadata
Assignees
Labels
No labels