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failed rendering in inanimate voicebankΒ #1892

@HanaHaru387

Description

@HanaHaru387

Acknowledgement

  • I have read Getting-Started and FAQ
  • If dealing with version 0.1.549 or higher, you have installed the .NET 8 runtime

πŸ› Describe the bug

when I played my voicebank, it failed render This error was not present before the update

Explains how to reproduce the bug

voice bank is[ ι»’ζ­Œγ‚³γƒ’
https://bowlroll.net/file/345308
Occurs when operating worldliner-R in a classic renderer
I tried these usts
https://youtu.be/XLTS1JIGFps?si=auCqOXZAFhN_X2A-
https://youtu.be/N_YVrdiYQ_g?si=vIVZ1tovg_OqCLnh

OS & Version

0.1.567.0
windows11

Logs

Failed to render.
One or more errors occurred. (One or more errors occurred. (Index was outside the bounds of the array.))

System.AggregateException: One or more errors occurred. (One or more errors occurred. (Index was outside the bounds of the array.))
---> System.AggregateException: One or more errors occurred. (Index was outside the bounds of the array.)
---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at OpenUtau.Classic.SharpWavtool.Concatenate(List1 resamplerItems, String tempPath, CancellationTokenSource cancellation) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\SharpWavtool.cs:line 42 at OpenUtau.Classic.ClassicRenderer.<>c__DisplayClass8_0.<RenderInternal>b__0() in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\ClassicRenderer.cs:line 89 at System.Threading.Tasks.Task1.InnerInvoke()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait()
at OpenUtau.Core.Render.RenderEngine.RenderRequests(RenderPartRequest[] requests, CancellationTokenSource cancellation, Boolean playing) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Render\RenderEngine.cs:line 244
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---

0.1.567.0

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