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Capture store assets #5

Capture store assets

Capture store assets #5

Workflow file for this run

name: Capture store assets
# Regenerates the CWS/social assets from the BUILT extension entirely in CI —
# no local browser or Node needed: Actions tab → "Capture store assets" →
# Run workflow → download the `store-assets` artifact. Because shotkit loads
# the shipped bundle, a green run doubles as a real-bundle smoke test (a
# screenshot only appears if that feature actually rendered).
on:
workflow_dispatch:
inputs:
scene:
description: 'Only this scene/tile/demo (comma-separated; empty = all)'
required: false
default: ''
video:
description: 'Record the demo screencast (webm)'
type: boolean
default: true
permissions:
contents: read
jobs:
capture:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v6
- uses: actions/setup-node@v6
with:
node-version: 22
cache: 'npm'
- name: Install dependencies
run: npm ci
# Cache the Chromium binary so re-runs skip the ~120MB download.
- name: Cache Playwright browsers
id: playwright-cache
uses: actions/cache@v5
with:
path: ~/.cache/ms-playwright
key: playwright-${{ runner.os }}-${{ hashFiles('package-lock.json') }}
restore-keys: |
playwright-${{ runner.os }}-
- name: Install Playwright Chromium (conditional on cache)
run: |
if [ "${{ steps.playwright-cache.outputs.cache-hit }}" != "true" ]; then
npx playwright install --with-deps chromium
else
npx playwright install-deps chromium
fi
# Inputs flow via env (never interpolated into the script) — see
# GitHub's workflow-injection guidance.
# Headless via the full-chromium channel is the verified CI path (both
# scenes + promo + recordVideo; artifact visually checked). Headed-under-
# xvfb proved unreliable on runners (8-bit default breaks screenshot
# capture; 24-bit attempt failed silently) and was removed.
- name: Capture
env:
SCENE: ${{ inputs.scene }}
VIDEO: ${{ inputs.video }}
run: |
ARGS=()
if [ -n "$SCENE" ]; then ARGS+=(--scene "$SCENE"); fi
if [ "$VIDEO" != "true" ]; then ARGS+=(--no-video); fi
# No pipe around shotkit — the default GH shell lacks pipefail, and a
# pipe would mask its exit code. Progress logs stream live on stderr.
HEADED=0 npx shotkit --json "${ARGS[@]}" > shotkit-result.json
cat shotkit-result.json
{ echo "### shotkit assets"
node -e "const r=require('./shotkit-result.json'); console.log((r.produced||[]).map(p=>'- \`'+p.split('/').pop()+'\`').join('\n'))"
} >> "$GITHUB_STEP_SUMMARY"
- name: Upload assets
uses: actions/upload-artifact@v7
with:
name: store-assets
path: |
store-assets/*.png
store-assets/*.webm
store-assets/description.md
if-no-files-found: error