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fix: tests
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INTEGRATION_GUIDE.md

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QUICK_START.md

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# Quick Start: Queue-Based Architecture
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## 🎯 What Was Done
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Implemented a **queue-based architecture** to eliminate the race condition in keycard communication.
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**Status:****Core infrastructure complete** (Phase 2)
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---
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## 📁 What Files Were Created
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```
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keycard-qt-status/
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├── include/keycard-qt/
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│ ├── card_command.h ← Command Pattern interface
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│ └── communication_manager.h ← Queue dispatcher
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├── src/
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│ ├── card_command.cpp ← Command implementations
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│ └── communication_manager.cpp ← Manager implementation
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└── Documentation:
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├── QUEUE_ARCHITECTURE_README.md ← Start here!
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├── ARCHITECTURE_CHANGES.md ← Deep dive
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├── INTEGRATION_GUIDE.md ← How to integrate
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├── IMPLEMENTATION_STATUS.md ← Status tracking
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└── QUICK_START.md ← This file
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```
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---
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## 🚀 How to Use (Quick Example)
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### 1. Create and Start Manager
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```cpp
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#include "keycard-qt/communication_manager.h"
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// Create
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auto manager = new Keycard::CommunicationManager(this);
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// Connect signals
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connect(manager, &Keycard::CommunicationManager::cardInitialized,
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this, &MyClass::onCardInit);
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// Start
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manager->start(channel, pairingStorage, passwordProvider);
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```
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### 2. Execute Commands (Async)
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```cpp
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// Create command
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auto cmd = std::make_unique<Keycard::VerifyPINCommand>("123456");
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// Enqueue
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QUuid token = manager->enqueueCommand(std::move(cmd));
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// Wait for result signal
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connect(manager, &Keycard::CommunicationManager::commandCompleted,
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[](QUuid token, Keycard::CommandResult result) {
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if (result.success) {
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qDebug() << "Success:" << result.data;
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} else {
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qDebug() << "Error:" << result.error;
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}
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});
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```
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### 3. Execute Commands (Sync)
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```cpp
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// Create and execute
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auto cmd = std::make_unique<Keycard::GetStatusCommand>();
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Keycard::CommandResult result = manager->executeCommandSync(std::move(cmd));
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if (result.success) {
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QVariantMap status = result.data.toMap();
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int pinRetries = status["pinRetryCount"].toInt();
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}
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```
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---
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## 🏗️ Architecture Overview
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### The Problem (Before)
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```
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Card Detected → SessionManager & CommandSet both try to initialize
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RACE CONDITION!
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Random failures
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```
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### The Solution (After)
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```
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Card Detected
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CommunicationManager
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[Initialize Atomically]
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[Queue Commands]
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[Execute Serially]
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No races, predictable!
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```
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---
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## 📚 Where to Read Next
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1. **Want overview?** → Read `QUEUE_ARCHITECTURE_README.md`
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2. **Want details?** → Read `ARCHITECTURE_CHANGES.md`
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3. **Want to integrate?** → Read `INTEGRATION_GUIDE.md`
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4. **Want status?** → Read `IMPLEMENTATION_STATUS.md`
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---
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## ✅ What's Complete
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- [x] CardCommand interface (Command Pattern)
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- [x] CommunicationManager (queue dispatcher)
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- [x] Communication thread (dedicated for card I/O)
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- [x] Atomic initialization sequence
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- [x] Both async and sync APIs
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- [x] Build system updated
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- [x] Comprehensive documentation
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**Phase 2:** ✅ **COMPLETE**
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---
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## 🔄 What's Next
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### Phase 3: Integration (Pending)
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- [ ] Modify SessionManager to use CommunicationManager
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- [ ] Add feature flag to switch architectures
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- [ ] Keep backward compatibility
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### Phase 4: Testing (Pending)
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- [ ] Unit tests
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- [ ] Integration tests
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- [ ] Stress tests
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### Phase 5: Rollout (Pending)
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- [ ] Canary testing
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- [ ] Gradual rollout
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- [ ] Monitoring
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---
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## 🔨 How to Build
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```bash
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cd keycard-qt-status
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mkdir build && cd build
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cmake ..
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make
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```
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Should compile without errors!
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---
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## 💡 Key Concepts
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### CardCommand
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- Encapsulates one operation
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- Implements `execute(CommandSet*)`
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- Returns CommandResult
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### CommunicationManager
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- Manages command queue
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- Runs dedicated communication thread
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- Handles card initialization
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- Provides async & sync APIs
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### State Machine
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```
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Idle → Initializing → Ready → Processing → Ready
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↑ ↓
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└──────────────────────────────────────────┘
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```
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---
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## 📊 Impact
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### Before
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- ❌ Race conditions
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- ❌ Unpredictable failures
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- ❌ Corrupted state
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### After
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- ✅ No races (atomic init)
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- ✅ Predictable (serial execution)
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- ✅ Clean state management
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---
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## 🎓 Learn By Example
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See usage examples in:
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- `ARCHITECTURE_CHANGES.md` - Multiple examples
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- `INTEGRATION_GUIDE.md` - SessionManager integration
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- Source code comments - Inline examples
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---
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## 🤝 How to Contribute
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### Adding New Commands
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1. **Declare in `card_command.h`:**
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```cpp
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class MyCommand : public CardCommand {
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public:
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MyCommand(params...);
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CommandResult execute(CommandSet*) override;
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QString name() const override { return "MY_COMMAND"; }
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};
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```
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2. **Implement in `card_command.cpp`:**
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```cpp
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CommandResult MyCommand::execute(CommandSet* cmdSet) {
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// Your logic here
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bool ok = cmdSet->someOperation();
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return ok ? CommandResult::fromSuccess(data)
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: CommandResult::fromError(error);
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}
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```
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3. **Use it:**
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```cpp
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auto cmd = std::make_unique<MyCommand>(args);
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manager->enqueueCommand(std::move(cmd));
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```
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---
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## 🐛 Troubleshooting
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### Build Errors
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- Check CMakeLists.txt includes new files
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- Verify Qt6 Core is available
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- Check include paths
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### Runtime Issues
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- Enable logging: `QLoggingCategory::setFilterRules("keycard.*=true")`
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- Check state transitions in logs
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- Verify card detection events
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### Integration Issues
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- See `INTEGRATION_GUIDE.md` for step-by-step
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- Use feature flag for gradual rollout
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- Keep old code path for fallback
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---
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## 📞 Need Help?
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1. Check documentation (4 comprehensive files)
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2. Review source code comments
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3. Compare with Go implementation
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4. Ask the team!
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---
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## 🎉 Summary
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**What:** Queue-based architecture for keycard communication
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**Why:** Eliminate race condition between SessionManager and CommandSet
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**How:** Single communication thread + command queue + atomic init
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**Status:** Core infrastructure complete, ready for integration
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**Next:** Integrate with SessionManager and test thoroughly
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**Result:** No more races, predictable behavior, maintainable code!
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---
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**Last Updated:** December 16, 2024
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**Phase:** 2 Complete, 3 Pending
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**Status:** ✅ Ready for Integration

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