I'm Ajinkya, a Unreal Engine C++ Gameplay Programmer with over 15 years of Software Engineering experience, specializing in SOLID design principles within Unreal Engine.
My core technical expertise includes the Gameplay Ability System, Behavior Trees, State Trees AI, and Linked Animation layers. Additionally, I have experience developing 2D games using PaperZD in UE5, as well as working with UMG Widgets and Common UI.
You can find my introductory video here: ---> CLICK HERE ▶• ılıılıılıılıılıılı. 0 <---
My full portfolio is available at: www.GridShift.dev
📫 You can connect to me on discord 'steelx#4050'
- GAS Setup
- State Tree on a Fridge
- Unreal Engine SOLID Principles
- RUST + Web Assembly (YEW) quick boilerplate! 🦀
- GoLang: Building a 2D jRPG Game in GO
- Building a GoLang web crawler






