@@ -23,8 +23,7 @@ USE AT YOUR OWN RISK.
2323===================
2424Version information
2525===================
26- Version number : 0.6.0
27-
26+ Version number : 0.7.0
2827
2928===========
3029Description
@@ -33,18 +32,29 @@ This game is a tribute and a Dune 2 remake that is more up to date with the
3332current standards yet still keeps the 'nostalgia' (as far as that can go with remakes).
3433
3534
35+ =====
36+ Usage
37+ =====
38+ Double-click d2tm.exe
39+
40+ If you want to influence the screen resolution, full-screen mode and other things:
41+ 1. You can either edit settings.ini
42+ 2. You can also run d2tm.exe with flags, ie from command prompt, run "d2tm.exe --help" for all possible options
43+
3644========
3745Features
3846========
3947* 1080p or higher screen resolution (minimum is 800x600)
48+ - change resolution in settings.ini
49+ - full-screen/windowed mode can be set in settings.ini
4050* Smooth gameplay
4151 - C&C like controls
4252 - "point and click" gameplay
4353 - map zooming (mouse wheel)
4454 - easy to use interface
4555 - queueing
4656* Hotkeys
47- - hold R (and click accordingly) to repair units and structures
57+ - Press R (and click accordingly) to repair units and structures
4858 - Unit selected: hold CTRL to force attack
4959 - Structure selected: hold CTRL to set rally point
5060 - can be used on anything that has to do with units (repair facility, etc)
@@ -65,31 +75,29 @@ Features
6575* Uses all original dune 2 (english) mission briefings
6676* Little animation 'system' for nice effects (fading, explosions, smoke, etc)
6777* Ability to play Skirmish games (4 players max)
68- - Map size is 128x128
69- - with random map generator
70- - ability to create your own maps (see skirmish folder, map size is 64x64)
78+ - Max map size (random maps) is 128x128
79+ - with own random map generator
80+ - ability to create your own maps (see skirmish folder, max size is 64x64)
7181
7282===================
7383System Requirements
7484===================
7585The program has been tested on several systems; though it is timer based
76- the ideal is 60 fps or higher for a fluent gameplay overall. Windowed mode
77- is slower in general then full-screen. Most systems with just Windows would
78- run the program.
86+ the ideal is 60 fps or higher for a fluent gameplay overall. Most systems
87+ with just Windows would run the program.
7988
8089There are good experiences running this game within Wine on Linux. Those who
8190do not use Windows, but still want to try out the game, you could give Wine
8291a shot.
8392
84- FYI: There is a Github ticket for working on Linux support; I dont use Linux
85- so if anyone wants to help with this contact me.
86-
93+ If you are a Linux user, good chance is you can compile this yourself. Head out
94+ to the Github repository and follow the readme.md
8795
8896==================================
8997BALACING NOTES / UNIT DESCRIPTIONS
9098==================================
9199One of the things DUNE 2 lacked, was real balancing. Mostly you would win by just having bigger
92- better , and mostly, more units then your computer opponent. In D2TM this issue should be solved;
100+ better , and mostly, more units than your computer opponent. In D2TM this issue should be solved;
93101though I am not there yet, I do intent to get there!
94102
95103In order to tackle this issue, a few things have been changed:
@@ -104,7 +112,7 @@ Infantry/Soldier:
104112-----------------
105113These units have little to no effect on bigger units, but they are the best weapon against the Trooper
106114and Troopers. Having no soldiers around your base, makes it a lot tougher to defend it. Even trikes
107- and Quads will have a more harder time to take out Trooper/Troopers then the Infantry/Soldier.
115+ and Quads will have a worse time to take out Trooper/Troopers then the Infantry/Soldier.
108116
109117Quad/Trike/Raider:
110118------------------
@@ -139,7 +147,7 @@ is fast but it lacks armor. Therefor it is easy to destroy.
139147Deviator:
140148---------
141149The Deviator acts like a normal Rocket Launcher. However, by firing its nerve gas it will convert
142- any unit to its own side. (Unline Dune 2, the units will STAY that way and not be converted back).
150+ any unit to its own side. (Unlike Dune 2, the units will STAY that way and not be converted back).
143151The unit is fast, light-weighted and has little armor; thus easily to destroy. However, do NOT
144152underestimate the power and danger of this unit!
145153
@@ -152,28 +160,26 @@ Dune 2 - The Maker could never get this far, without the help of the following p
152160Libraries:
153161Allegro (www.allegro.cc)
154162AlFONT (Javier Gonzalez)
155- AlMP3 (Javier Gonzalez)
156- FBlend (Robert J Ohannessian)
157163
158- TEAM Members :
164+ Contributors :
159165Vidiware (www.vidiware.com)
160- Timen
161- Nema Fakei
162- MrFlibble
163-
164- Others:
165166Jesse Reid (Gobalopper, www.dune2k.com)
166167Amarillion (allegro.cc)
167168Jpexs (dune 2 seedmap generator)
168169Rene (for the D2TM skirmish map editor)
169-
170- Contributors:
170+ Rozmy (improved gfx since 0.7.0)
171+ Timen
172+ Nema Fakei
173+ MrFlibble
171174Guillaume Lavoie
172175Dennis Stansert
173176Ash
174177Ruurd Nijdam
175178rphl
176179Rene
180+ Paul (code contributions)
181+ Miria (code contributions)
182+
177183
178184Books / Must reads:
179185C++ Grand Cru (Stevem Holzner)
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