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javadoc/master/com/jme3/bullet/CollisionSpace.html

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javadoc/master/com/jme3/bullet/DeformableSpace.html

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@@ -254,7 +254,7 @@ <h3 id="methods-inherited-from-class-com.jme3.bullet.PhysicsSpace">Methods inher
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<code><a href="PhysicsSpace.html#addJoint(com.jme3.bullet.joints.PhysicsJoint)">addJoint</a>, <a href="PhysicsSpace.html#addTickListener(com.jme3.bullet.PhysicsTickListener)">addTickListener</a>, <a href="PhysicsSpace.html#contains(com.jme3.bullet.joints.PhysicsJoint)">contains</a>, <a href="PhysicsSpace.html#countManifolds()">countManifolds</a>, <a href="PhysicsSpace.html#countRigidBodies()">countRigidBodies</a>, <a href="PhysicsSpace.html#countTickListeners()">countTickListeners</a>, <a href="PhysicsSpace.html#getAccuracy()">getAccuracy</a>, <a href="PhysicsSpace.html#getCharacterList()">getCharacterList</a>, <a href="PhysicsSpace.html#getGravity(com.jme3.math.Vector3f)">getGravity</a>, <a href="PhysicsSpace.html#getJointList()">getJointList</a>, <a href="PhysicsSpace.html#getJointMap()">getJointMap</a>, <a href="PhysicsSpace.html#getPhysicsSpace()">getPhysicsSpace</a>, <a href="PhysicsSpace.html#getRigidBodyList()">getRigidBodyList</a>, <a href="PhysicsSpace.html#getSolverInfo()">getSolverInfo</a>, <a href="PhysicsSpace.html#getSolverType()">getSolverType</a>, <a href="PhysicsSpace.html#getVehicleList()">getVehicleList</a>, <a href="PhysicsSpace.html#getWorldType(long)">getWorldType</a>, <a href="PhysicsSpace.html#initSolverInfo()">initSolverInfo</a>, <a href="PhysicsSpace.html#isCcdWithStaticOnly()">isCcdWithStaticOnly</a>, <a href="PhysicsSpace.html#isUsingScr()">isUsingScr</a>, <a href="PhysicsSpace.html#listManifoldIds()">listManifoldIds</a>, <a href="PhysicsSpace.html#maxSubSteps()">maxSubSteps</a>, <a href="PhysicsSpace.html#maxTimeStep()">maxTimeStep</a>, <a href="PhysicsSpace.html#onContactConceived(long,long,com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionObject)">onContactConceived</a>, <a href="PhysicsSpace.html#onContactEnded(long)">onContactEnded</a>, <a href="PhysicsSpace.html#onContactProcessed(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionObject,long)">onContactProcessed</a>, <a href="PhysicsSpace.html#onContactStarted(long)">onContactStarted</a>, <a href="PhysicsSpace.html#removeJoint(com.jme3.bullet.joints.PhysicsJoint)">removeJoint</a>, <a href="PhysicsSpace.html#removeTickListener(com.jme3.bullet.PhysicsTickListener)">removeTickListener</a>, <a href="PhysicsSpace.html#setAccuracy(float)">setAccuracy</a>, <a href="PhysicsSpace.html#setCcdWithStaticOnly(boolean)">setCcdWithStaticOnly</a>, <a href="PhysicsSpace.html#setMaxSubSteps(int)">setMaxSubSteps</a>, <a href="PhysicsSpace.html#setMaxTimeStep(float)">setMaxTimeStep</a>, <a href="PhysicsSpace.html#update(float)">update</a>, <a href="PhysicsSpace.html#update(float,int)">update</a>, <a href="PhysicsSpace.html#update(float,int,boolean,boolean,boolean)">update</a>, <a href="PhysicsSpace.html#update(float,int,int)">update</a>, <a href="PhysicsSpace.html#useScr(boolean)">useScr</a></code></div>
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<div class="inherited-list">
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<h3 id="methods-inherited-from-class-com.jme3.bullet.CollisionSpace">Methods inherited from class&nbsp;com.jme3.bullet.<a href="CollisionSpace.html" title="class in com.jme3.bullet">CollisionSpace</a></h3>
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<code><a href="CollisionSpace.html#contactTest(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionListener)">contactTest</a>, <a href="CollisionSpace.html#countCollisionObjects()">countCollisionObjects</a>, <a href="CollisionSpace.html#countSolvers()">countSolvers</a>, <a href="CollisionSpace.html#getBroadphaseType()">getBroadphaseType</a>, <a href="CollisionSpace.html#getCollisionSpace()">getCollisionSpace</a>, <a href="CollisionSpace.html#getConfiguration()">getConfiguration</a>, <a href="CollisionSpace.html#getGhostObjectList()">getGhostObjectList</a>, <a href="CollisionSpace.html#getRayTestFlags()">getRayTestFlags</a>, <a href="CollisionSpace.html#getWorldMax(com.jme3.math.Vector3f)">getWorldMax</a>, <a href="CollisionSpace.html#getWorldMin(com.jme3.math.Vector3f)">getWorldMin</a>, <a href="CollisionSpace.html#hasClosest(com.jme3.bullet.collision.shapes.CollisionShape,com.jme3.bullet.collision.shapes.CollisionShape)">hasClosest</a>, <a href="CollisionSpace.html#hasContact(com.jme3.bullet.collision.shapes.CollisionShape,com.jme3.bullet.collision.shapes.CollisionShape)">hasContact</a>, <a href="CollisionSpace.html#initThread(long)">initThread</a>, <a href="CollisionSpace.html#isForceUpdateAllAabbs()">isForceUpdateAllAabbs</a>, <a href="CollisionSpace.html#isUsingDeterministicDispatch()">isUsingDeterministicDispatch</a>, <a href="CollisionSpace.html#jniEnvId()">jniEnvId</a>, <a href="CollisionSpace.html#needsCollision(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionObject)">needsCollision</a>, <a href="CollisionSpace.html#pairTest(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionListener)">pairTest</a>, <a href="CollisionSpace.html#rayTest(com.jme3.math.Vector3f,com.jme3.math.Vector3f)">rayTest</a>, <a href="CollisionSpace.html#rayTest(com.jme3.math.Vector3f,com.jme3.math.Vector3f,java.util.List)">rayTest</a>, <a href="CollisionSpace.html#rayTestDp(com.simsilica.mathd.Vec3d,com.simsilica.mathd.Vec3d,java.util.List)">rayTestDp</a>, <a href="CollisionSpace.html#rayTestRaw(com.jme3.math.Vector3f,com.jme3.math.Vector3f)">rayTestRaw</a>, <a href="CollisionSpace.html#rayTestRaw(com.jme3.math.Vector3f,com.jme3.math.Vector3f,java.util.List)">rayTestRaw</a>, <a href="CollisionSpace.html#setForceUpdateAllAabbs(boolean)">setForceUpdateAllAabbs</a>, <a href="CollisionSpace.html#setLocalThreadPhysicsSpace(com.jme3.bullet.CollisionSpace)">setLocalThreadPhysicsSpace</a>, <a href="CollisionSpace.html#setRayTestFlags(int)">setRayTestFlags</a>, <a href="CollisionSpace.html#sweepTest(com.jme3.bullet.collision.shapes.ConvexShape,com.jme3.math.Transform,com.jme3.math.Transform,java.util.List,float)">sweepTest</a>, <a href="CollisionSpace.html#useDeterministicDispatch(boolean)">useDeterministicDispatch</a></code></div>
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<code><a href="CollisionSpace.html#contactTest(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionListener)">contactTest</a>, <a href="CollisionSpace.html#countCollisionObjects()">countCollisionObjects</a>, <a href="CollisionSpace.html#countSolvers()">countSolvers</a>, <a href="CollisionSpace.html#getBroadphaseType()">getBroadphaseType</a>, <a href="CollisionSpace.html#getCollisionSpace()">getCollisionSpace</a>, <a href="CollisionSpace.html#getConfiguration()">getConfiguration</a>, <a href="CollisionSpace.html#getGhostObjectList()">getGhostObjectList</a>, <a href="CollisionSpace.html#getRayTestFlags()">getRayTestFlags</a>, <a href="CollisionSpace.html#getWorldMax(com.jme3.math.Vector3f)">getWorldMax</a>, <a href="CollisionSpace.html#getWorldMin(com.jme3.math.Vector3f)">getWorldMin</a>, <a href="CollisionSpace.html#hasClosest(com.jme3.bullet.collision.shapes.CollisionShape,com.jme3.bullet.collision.shapes.CollisionShape)">hasClosest</a>, <a href="CollisionSpace.html#hasContact(com.jme3.bullet.collision.shapes.CollisionShape,com.jme3.bullet.collision.shapes.CollisionShape)">hasContact</a>, <a href="CollisionSpace.html#initThread(long)">initThread</a>, <a href="CollisionSpace.html#isForceUpdateAllAabbs()">isForceUpdateAllAabbs</a>, <a href="CollisionSpace.html#isOverlapFilterEnabled()">isOverlapFilterEnabled</a>, <a href="CollisionSpace.html#isUsingDeterministicDispatch()">isUsingDeterministicDispatch</a>, <a href="CollisionSpace.html#jniEnvId()">jniEnvId</a>, <a href="CollisionSpace.html#needsCollision(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionObject)">needsCollision</a>, <a href="CollisionSpace.html#pairTest(com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionObject,com.jme3.bullet.collision.PhysicsCollisionListener)">pairTest</a>, <a href="CollisionSpace.html#rayTest(com.jme3.math.Vector3f,com.jme3.math.Vector3f)">rayTest</a>, <a href="CollisionSpace.html#rayTest(com.jme3.math.Vector3f,com.jme3.math.Vector3f,java.util.List)">rayTest</a>, <a href="CollisionSpace.html#rayTestDp(com.simsilica.mathd.Vec3d,com.simsilica.mathd.Vec3d,java.util.List)">rayTestDp</a>, <a href="CollisionSpace.html#rayTestRaw(com.jme3.math.Vector3f,com.jme3.math.Vector3f)">rayTestRaw</a>, <a href="CollisionSpace.html#rayTestRaw(com.jme3.math.Vector3f,com.jme3.math.Vector3f,java.util.List)">rayTestRaw</a>, <a href="CollisionSpace.html#setForceUpdateAllAabbs(boolean)">setForceUpdateAllAabbs</a>, <a href="CollisionSpace.html#setLocalThreadPhysicsSpace(com.jme3.bullet.CollisionSpace)">setLocalThreadPhysicsSpace</a>, <a href="CollisionSpace.html#setOverlapFilterEnabled(boolean)">setOverlapFilterEnabled</a>, <a href="CollisionSpace.html#setRayTestFlags(int)">setRayTestFlags</a>, <a href="CollisionSpace.html#sweepTest(com.jme3.bullet.collision.shapes.ConvexShape,com.jme3.math.Transform,com.jme3.math.Transform,java.util.List,float)">sweepTest</a>, <a href="CollisionSpace.html#useDeterministicDispatch(boolean)">useDeterministicDispatch</a></code></div>
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<div class="inherited-list">
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<h3 id="methods-inherited-from-class-com.jme3.bullet.NativePhysicsObject">Methods inherited from class&nbsp;com.jme3.bullet.<a href="NativePhysicsObject.html" title="class in com.jme3.bullet">NativePhysicsObject</a></h3>
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<code><a href="NativePhysicsObject.html#compareTo(com.jme3.bullet.NativePhysicsObject)">compareTo</a>, <a href="NativePhysicsObject.html#countTrackers()">countTrackers</a>, <a href="NativePhysicsObject.html#dumpTrackers()">dumpTrackers</a>, <a href="NativePhysicsObject.html#equals(java.lang.Object)">equals</a>, <a href="NativePhysicsObject.html#freeUnusedObjects()">freeUnusedObjects</a>, <a href="NativePhysicsObject.html#hasAssignedNativeObject()">hasAssignedNativeObject</a>, <a href="NativePhysicsObject.html#hashCode()">hashCode</a>, <a href="NativePhysicsObject.html#nativeId()">nativeId</a>, <a href="NativePhysicsObject.html#reassignNativeId(long)">reassignNativeId</a>, <a href="NativePhysicsObject.html#setNativeId(long)">setNativeId</a>, <a href="NativePhysicsObject.html#setNativeIdNotTracked(long)">setNativeIdNotTracked</a>, <a href="NativePhysicsObject.html#toString()">toString</a>, <a href="NativePhysicsObject.html#unassignNativeObject()">unassignNativeObject</a></code></div>

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