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Description
As title, the console pops "null jmePhysicsSpace in contactEndedCallback" when removing a rigid body from space. It seems that it has no actual side effect, but quite annoying. Or did I get something worng?
int tick = 0;
PhysicsRigidBody dynaBall;
/**
* Populate the PhysicsSpace. Invoked once during initialization.
*/
@Override
public void populateSpace() {
// Create a CollisionShape for balls.
float ballRadius = 1f;
CollisionShape ballShape = new SphereCollisionShape(ballRadius);
// Create a dynamic body and add it to the space.
float mass = 2f;
dynaBall = new PhysicsRigidBody(ballShape, mass);
physicsSpace.addCollisionObject(dynaBall);
// Create a static body and add it to the space.
PhysicsRigidBody statBall
= new PhysicsRigidBody(ballShape, PhysicsBody.massForStatic);
physicsSpace.addCollisionObject(statBall);
// Position the balls in physics space.
dynaBall.setPhysicsLocation(new Vector3f(0f, 4f, 0f));
statBall.setPhysicsLocation(new Vector3f(0.1f, 0f, 0f));
// Visualize both rigid bodies.
visualizeShape(dynaBall);
visualizeShape(statBall);
}
/**
* Advance the physics simulation by the specified amount. Invoked during
* each update.
*
* @param wallClockSeconds the elapsed wall-clock time since the previous
* invocation of {@code updatePhysics} (in seconds, ≥0)
*/
@Override
public void updatePhysics(float wallClockSeconds) {
physicsSpace.update(wallClockSeconds, 10, true, false, false);
tick++;
if (tick == 200) {
physicsSpace.remove(dynaBall);
}
}
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