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1 | 1 | # release notes for the Minie library, DacWizard, and MinieExamples |
2 | 2 |
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| 3 | +## Version 0.9.1 released on TBD |
| 4 | + |
| 5 | + + API changes: |
| 6 | + + Privatized the `motionState` field in the `PhysicsRigidBody` class. |
| 7 | + + Removed methods from the `PhysicsSoftBody` class: |
| 8 | + + `addAeroForceToNode()` |
| 9 | + + `getPhysicsTransform()` |
| 10 | + + `setPhysicsRotation()` |
| 11 | + + `setPhysicsTransform()` |
| 12 | + + Renamed the `PhysicsRigidBody.getPhysicsTransform()` method |
| 13 | + to `extrapolateTransform()`. |
| 14 | + + Moved the `SoftBodyWorldInfo` class to the `com.jme3.bullet` package. |
| 15 | + + Converted the `PhysicsSoftBody.Config` class to an external class. |
| 16 | + + Expanded soft-body physics: got aerodynamics and anchors working. |
| 17 | + + Improved debug visualization of soft bodies: |
| 18 | + + override default material for shapes if requested |
| 19 | + + don't visualize links if the body has faces |
| 20 | + + visualize clusters |
| 21 | + + generate/update normals if requested |
| 22 | + + Other changes to debug visualization: |
| 23 | + + Ensured that static rigid bodies are visualized in blue. |
| 24 | + + Changed the wireframe debug materials from single-sided to double-sided. |
| 25 | + + Added a `debugMeshInitListener` option to add texture coordinates. |
| 26 | + + Added a `MinieAssets` sub-project. |
| 27 | + + Overrode the default `toString()` method for collision objects. |
| 28 | + + Added methods to the `PhysicsSoftBody` class: |
| 29 | + + `copyClusterMasses()` |
| 30 | + + `countNodesInCluster()` |
| 31 | + + `listNodesInCluster()` |
| 32 | + + `setWindVelocity()` |
| 33 | + + `windVelocity()` |
| 34 | + + Added `Aero` and `ClothGrid` classes. |
| 35 | + + Updated the native libraries to version 1.0.70 of `Libbulletjme`. |
| 36 | + + Based on version 2.28 of the `jme3-utilities-heart` library. |
| 37 | + |
3 | 38 | ## Version 0.9.0 released on 14 May 2019 |
4 | 39 |
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5 | | - + Added a minimal implementation of soft-body physics, based on Dokthar's |
6 | | - prior work, that included `ConfigFlag`, `Icosphere`, `MeshEdge`, |
| 40 | + + Added a minimal implementation of soft-body physics (based on Dokthar's |
| 41 | + prior work) that included `ConfigFlag`, `Icosphere`, `MeshEdge`, |
7 | 42 | `NativeSoftBodyUtil`, `NetGrid`, `PhysicsBody`, `PhysicsSoftBody`, |
8 | 43 | `PhysicsSoftSpace`, `RayTestFlag`, `Sbcp`, `SoftBodyWorldInfo`, |
9 | 44 | `SoftPhysicsAppState`, `SoftDebugAppState`, `SoftBodyDebugControl`, and |
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12 | 47 | of `PhysicsSpace`. |
13 | 48 | + Moved the `isInWorld()` method from `PhysicsRigidBody` |
14 | 49 | to `PhysicsCollisionObject`. |
15 | | - + Moved `TubeTreeMesh` class the `jme3utilities.minie.test.mesh` package. |
| 50 | + + Moved `TubeTreeMesh` class to the `jme3utilities.minie.test.mesh` package. |
16 | 51 | + Used `BinaryExporter.saveAndLoad()` to simplify load/save testing. |
17 | 52 | + Updated the native libraries to version 1.0.61 of `Libbulletjme`. |
18 | 53 | + Based on version 2.27 of the `jme3-utilities-heart` library. |
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