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Releases: stephengold/Minie

Minie v0.5.0

29 Nov 22:15

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Minie moved from the Jme3-utilities Project to a new GitHub repo.

Notable features added:

  • Added single-ended versions of all 6 PhysicsJoint types.
  • Added optional heuristics for configuring the center, shape, and mass of a PhysicsLink.
  • Added 4 methods for compatibility with the jme3-bullet library.
  • Cache and re-use debug meshes.
  • Added an enable flag and a breaking impulse threshold to every PhysicsJoint object.
  • Added an MhGame model for use by TestDac.
  • Added SeJointDemo, TestLargeMesh and TestRectangularSolid applications.
  • Added a HullCollisionShape constructor based on RectangularSolid.
  • Added MultiSphere constructors based on BoundingSphere and RectangularSolid.

Other important changes:

  • Debug-mesh properties are now per-collision object, instead of per-shape.
  • In the example model tunings, configure masses based on density.
  • In BulletJointDebugControl, visualize the A and B ends of each joint in distinct colors.
  • Moved 10 assertion-based tests to the library's "test" source set.
  • Fixed a bug in the TestDac application where controls were not removed for certain models.
  • Fixed a bug in BulletVehicleDebugControl where odd-numbered wheels were never updated.
  • Updated the native libraries to version 1.0.18 of jme3-bullet-native.
  • Based on version 2.14 of the jme3-utilities-heart library.