0.8.0
-
Moved all methods equivalent to overloaded operators to a new package.
-
Renamed
DrawSettingsto distinguish it fromSkeletonPose::DrawSettings. -
Bugfix:
CharacterVirtual.toRef()returns the wrong kind of reference -
Bugfix:
StateRecorderread methods lack the old values -
Added classes to the library:
AllHitRayCastBodyCollectorBodyManagerBodyVectorBroadPhaseBroadPhaseBruteForceBroadPhaseQuadTreeCharacterContactListenerCharacterContactSettingsCharacterVsCharacterCollisionCharacterVsCharacterCollisionSimpleCollisionGroupColorCustomCharacterContactListenerCustomPhysicsStepListenerDefaultBroadPhaseLayerFilterDefaultObjectLayerFilterDefaultRandomEngineEmptyShapeEmptyShapeSettingsExtendedUpdateSettingsGroupFilterGroupFilterTableGroupFilterTableRefPhysicsMaterialListPhysicsStepListenerPhysicsStepListenerContextSkeletonPoseDrawSettingsStreamInSubShapeTriangleUniformIntDistributionVehicleCollisionTesterVehicleCollisionTesterRayVehicleCollisionTesterRayRefVehicleConstraintVehicleConstraintSettingsVehicleControllerVehicleControllerSettingsVehicleControllerSettingsRefWheelWheeledVehicleControllerWheeledVehicleControllerRefWheeledVehicleControllerSettingsWheelSettingsWheelSettingsWvWheelSettingsWvRefWheelWv
-
Added 3 enums to the library:
ECastShadowECullModeEDrawMode
-
Added many public methods to the library.
-
Updated the Jolt source code and assets to fed2b6c (=sg240929).