From 13e082d4c1dfe466c7c5656f6054f40fdda7626e Mon Sep 17 00:00:00 2001 From: TimChenyu <44059789+TimChenyu@users.noreply.github.com> Date: Thu, 17 Jan 2019 03:46:08 +0000 Subject: [PATCH 1/4] Add files via upload --- Index.js | 96 +++++++++++++++++++++++++++++++++++++ README.md | 116 ++++++++++++++++++++++++++++++++++++++++----- Stardust.js | 133 ++++++++++++++++++++++++++++++++++++++++++++++++++++ index.html | 44 +++++++++++++++++ 4 files changed, 377 insertions(+), 12 deletions(-) create mode 100644 Index.js create mode 100644 Stardust.js create mode 100644 index.html diff --git a/Index.js b/Index.js new file mode 100644 index 0000000..3e653e9 --- /dev/null +++ b/Index.js @@ -0,0 +1,96 @@ +var stardust_project; + +/*========================================================================================================================================================*/ +/*-------------------------------------------------------------Set up Canvas and Start to add StarDust----------------------------------------------------*/ +/*========================================================================================================================================================*/ +function setup(){ + //createCanvas(Canvas Size X, Canvas Size Y) + createCanvas(1455, 850); //add Canvas Size + stardust_project = new stardust(5000, 64, 255, 255, 0.1, 0.95); //Create Stardust with Parameters + stardust_project.setup(); //Set up function + } + +/*-------------------------------------------------------------Draw Function to create Stardust-----------------------------------------------------------*/ +function draw(){ + background(0, 128); //Background Colour Black + stardust_project.draw(); //Draw Function +} +/*========================================================================================================================================================*/ +/*-------------------------------------------------------------Buttons to show and Hide the User Input box-----------------------------------------------*/ +/*========================================================================================================================================================*/ +function openClose(btn){ + if(btn==1){ + document.getElementById("openClose").style.display="none";} + else{ + document.getElementById("openClose").style.display="block";} +} + + document.addEventListener("DOMContentLoaded", function(){ + var nav = document.getElementById('access_nav'),body = document.body; +/*------------------------------------------------------Button to reset the user input setting as well as the particle locations-------------------------*/ + var stardust_resetPage = document.getElementById("reset"); + function reset(){ + stardust_project.reset(); + document.getElementById("colourR").value = "64"; + document.getElementById("colourG").value = "255"; + document.getElementById("colourB").value = "255"; + document.getElementById("controlRange").value = "0.1"; + document.getElementById("quantity").value = "5000"; + document.getElementById("velocityMultiply").value = "0.5"; + } +/*========================================================================================================================================================*/ +/*==========================================================Inputs to update the value user input=========================================================*/ +/*========================================================================================================================================================*/ +/*---------------------------------------------------------------------------------------*/ + var stardust_ccR = document.getElementById("colourR"); + function changeColourR(event){ + let colourR = document.getElementById("colourR").value; + stardust_project.setColourR(colourR); + } + //Look for Colour Scale Red + + var stardust_ccG = document.getElementById("colourG"); + function changeColourG(event){ + let colourG = document.getElementById("colourG").value; + stardust_project.setColourG(colourG); + } + //Look for Colour Scale Green + + var stardust_ccB = document.getElementById("colourB"); + function changeColourB(event){ + let colourB = document.getElementById("colourB").value; + stardust_project.setColourB(colourB); + } + //Look for Colour Scale Blue + + var stardust_cr = document.getElementById("controlRange"); + function changecontrolRange(event){ + let controlRange = document.getElementById("controlRange").value; + stardust_project.setcontrolRange(controlRange); + } + //Look for distance between cursor and particle multiplier constant + + var stardust_q = document.getElementById("quantity"); + function changequantity(event){ + let quantity = document.getElementById("quantity").value; + stardust_project.setQuantity(quantity); + } + //Look for amount of stardust + + var stardust_vm = document.getElementById("velocityMultiply"); + function changevelocityMultiply(event){ + let velocityMultiply = document.getElementById("velocityMultiply").value; + stardust_project.setVelocityMultiplier(velocityMultiply); + } + //Look for Stardust Velocity + + stardust_ccR.addEventListener("change", changeColourR); + stardust_ccG.addEventListener("change", changeColourG); + stardust_ccB.addEventListener("change", changeColourB); + stardust_cr.addEventListener("change", changecontrolRange); + stardust_q.addEventListener("change", changequantity); + stardust_vm.addEventListener("change", changevelocityMultiply); + + stardust_resetPage.addEventListener("click", reset); + //Event Listener for ALL Parameters +}) \ No newline at end of file diff --git a/README.md b/README.md index 0ad3601..d9bca1f 100644 --- a/README.md +++ b/README.md @@ -1,12 +1,104 @@ -# Durham p5 Library - -A library of reusable components for [p5js](https://p5js.org/). These are developed by the 1st Year Programming class at Durham University. - -## Instructions for adding components - -- Fork this repository -- Create a subdirectory of the main repository named after your component containing - - A `.js` file containing the relevant class definition - - A `.html` file which uses the .js file and demonstrates its use - - A `README.md` file which contains the documentation for the class -- Once everything is complete (including peer review) make a pull request from your forked repository to +#### Sketch Original Author: Konstanin Makhmutov +#### License: Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) +#### Link to the Original Sketch: https://www.openprocessing.org/sketch/529835 +### Things that I've Modified: +##### 1. Turned the Sketch in to reusable components using JavaScript +##### 2. Add a constructor +##### 3. Included get and set functions +##### 4. Changed the Colour of the "Particles" in the sketch +##### 5. Experimented with different amounts of "Particles" +##### 6. Modified the Canvas size +##### 7. Added an input box for users to experiment with different parameters with Particles + + +### Programming Summative Assignment +### hsrf78 + +### Project Description +##### The goal of this assignment was to adapt an OpenProcessing Sketch into a reusable component using JavaScript classes, which contains, an appropriate constructor, multiple **get()** and **set()** methods for properties used in the project, as well as a **draw()** method using p5.renderer as a perameter. + +##### I have chosen a project named Stardust, it involves particles representing stardust in space. The particle moves away from your mouse upon mousemovement. There are many changables parameters in this project, which includes colour of the particles, the quantity of the particles, the velocity multiplier constant of the particles, and the distance the particles are from your mouse. + +#### **Stardust.js** +### Parameters and Methods +#### Parameters +##### Colour R,G & B: +##### The colour is controlled by a RGB scale, which is preset, and the user can select the colour they would like the particles to be. + +##### Quantity: +##### The Quantity of the particles are expressed as integers, the ideal number of particles in the sketch range from 1800 to 10,000. + +##### VelocityMultiply: +##### This is a constant which will be multiplied by the position of the particle along with the position of the mouse to change the velocity of which the particles will be moving at. + +##### controlRange: +##### This is a constant which controls how far away the particles will be from the mouse. This is a independent variable which will be used along the + +### **Methods** +#### **Set Methods** +#### SetColourR() +##### Updates the value for colour scale - Red, after user input +#### SetColourG() +##### Updates the value for colour scale - Green, after user input +#### SetColourB() +##### Updates the value for colour scale - Blue, after user input +#### SetQuantity() +##### Updates the amount of Particles on the page after user input +#### SetVelocityMultiplier() +##### Updates a value to the independent variable: Velocity Multiplier +#### SetcontrolRange() +##### Updates a value to the independent variable: controlRange, which alters the distance from the cursor to the mouse. +#### **Get Methods** +#### getPositionX() +##### returns the position of the particles in the X axis +#### getPositionY() +##### returns the position of the particles in the Y axis +#### getColourR() +##### returns the Red Colour scale of the particle +#### getColourG() +##### returns the Green Colour scale of the particle +#### getColourB() +##### returns the Blue Colour scale of the particle + +### **Functions** +#### Reset() +##### Resets the Canvas: +##### 1.this.reset is a variable that I've chosen to use to determine if the program need a reset. +##### 2.This funtion makes the reset statement true. It will reset the canvas, particles and the colour to the original state. +##### 3.It is called below in the draw function in order to update the user inputs linked with HTML. + +#### setup() +##### Sets up the Canvas +##### 1. retrives 3 values:(R, G, B) and then put them in the function: stoke() to determine the colour of the particle. +##### 2. Partiles are given 2 random numeric values, one in the x asix, one in the y axis. +##### 3. Then in the following function, it will tell the defined particle what to do. Depending on mouse movement, the particle can stay or it can move away from the cursor. + +#### draw() +##### 1. First checks user has changed any parameters in the browser, if so, the this.reset will have a value of 1, which will trigger a reset of everything. +##### 2. Calculates the path for particle +##### 3. Prints the particle (point with the calculated X,Y coordinates) + + +### **index.js** +### **DOM** +#### It constantly links the user imput from HTML to the JavaScript document, carrying out actions such as: moving particles around the page, receiving feedback and changing the colour of the particle. +#### addEventlistener: when we use this, the "Javascript is more readable as it is independent or separated from the HTML markup. It also allows for you to add in EventListeners when you do not control the HTML markup." +#### setup() +##### 1.Creates Canvas +##### 2.Assign parameter values +##### 3.Finish Set up +#### draw() +##### Sets the background colour to 0, and starts the draw function. +#### function openClose(btn) +##### this function creates buttons to open and close the tabs that allows an user to change the parameters of the stardust. +#### stardust_resetPage = document.getElementById("reset"); +##### Function to Reset page upon clicking a button, like mentioned above, the this.reset will equal to 1, which will reset the UI page. +It sets the parameters to their default values. +#### Possible Error: DOM's prioity is a bit messy, as it may not run the code in order like they have been wrote in. + +### **index.html** +### **HTML** +#### In the HTML page, first, we call the p5 library to run the p5 functions. After, I included a BootSrap Library to make the Interface cleaner and easier to navigate through. Then, I call for the file with the class inside. Below that, I call for my index file, which contains the Eventlistener of which updates the content on the page upon changes being made. +##### Following are form type inputs where one can put in their desired values for different parameters of the stardust class. +##### They are: ColourR, ColourG, ColourB, quantity, velocityMultiply, controlRange. +##### After that, to make the interface cleaner, I've put in a button to close the input menu. \ No newline at end of file diff --git a/Stardust.js b/Stardust.js new file mode 100644 index 0000000..824b1a8 --- /dev/null +++ b/Stardust.js @@ -0,0 +1,133 @@ +class stardust{ + constructor(particlesQuantity, colourR, colourG, colourB, controlRange, velocityMultiply){ + this.particlesQuantity = particlesQuantity || 1800; + //PositionX of Particle + this.positionX = new Array(particlesQuantity); + //PositionY of Particle + this.positionY = new Array(particlesQuantity); + //Velocity Multiplier + this.velocityMultiply = velocityMultiply || 0.5; + //mouse control range + this.controlRange = controlRange || 0.1; + //Velocity of Particle in X direction + this.velocityX = new Array(particlesQuantity).fill(0); + //Velocity of Particle in Y direction + this.velocityY = new Array(particlesQuantity).fill(0); + //set Initial Colour + this.colourR = colourR || 64; //Red Colour Scale of RGB + this.colourG = colourG || 255; //Green Colour Scale of RGB + this.colourB = colourB || 255; //Blue Colour Scale of RGB + this.whatever = 0; //A to be calculated variable to set Velocity + this.reset = 0; //A variable that can be either 1 or 0, to determine if the reset button in HTML is pressed +} +/*========================================================================================================================================================*/ +/*-------------------------------------------------------------Buttons to show and Hide the User Input box------------------------------------------------*/ +/*========================================================================================================================================================*/ + getpositionX(){ + return this.positionX; + } + //Get function for position X + getpositionY(){ + return this.positionY; + } + //Get function for position Y + getColourR(){ + return this.colourR; + } + //Get function for for Colour Scale RGB - RED + getColourG(){ + return this.colourG; + } + //Get function for for Colour Scale RGB - GREEN + getColourB(){ + return this.colourB; + } + //Get function for for Colour Scale RGB - BLUE +/*========================================================================================================================================================*/ +/*-------------------------------------------------------------Buttons to show and Hide the User Input box------------------------------------------------*/ +/*========================================================================================================================================================*/ + setColourR(colourR){ + this.colourR = colourR; + stroke(this.colourR, this.colourG, this.colourB); //Set Colour to update on the HTML + } + //Set Colour Scale RED upon update on UI + setColourG(colourG){ + this.colourG = colourG; + stroke(this.colourR, this.colourG, this.colourB); + } + //Set Colour Scale GREEN upon update on UI + setColourB(colourB){ + this.colourB = colourB; + stroke(this.colourR, this.colourG, this.colourB); + } + //Set Colour Scale BLUE upon update on UI + setQuantity(quantity){ + this.particlesQuantity = quantity; + } + //Set the quantity of Partocles **MAX 10000** + setVelocityMultiplier(velocityMultiply){ + this.velocityMultiply = velocityMultiply; + } + //Set the velocity multiplier to a certain value to make the particle move faster or slower + //PS* If your screen is normally sized, I do not recognmmend cranking this up, it can take ages to find the particles back with out resetting + setcontrolRange(controlRange){ + this.controlRange = controlRange; + } + //Set the distance multiplier between the cursor from the particles + //0.05~0.4 is fun +/*========================================================================================================================================================*/ +/*-------------------------------------------------------------------funtions-----------------------------------------------------------------------------*/ +/*========================================================================================================================================================*/ +/*--------------------------------------------------------Sets reset "signal" to true---------------------------------------------------------------------*/ + Reset(){ + this.reset = 1; + //console.log(this.reset); + } + //Reset function to reset every Parameter in the UI Page +/*--------------------------------------------------------Sets Up the Template to Run---------------------------------------------------------------------*/ + setup(){ + //console.log(this.colourR); + //console.log(this.colourG); + //console.log(this.colourB); + stroke(this.colourR, this.colourG, this.colourB); //Set up the colour RGB + for (var particle = 1; particle < this.particlesQuantity; particle++) { //When the number of particle is less than pre-set, add one + this.positionX[particle] = random(0, width); + this.positionY[particle] = random(0, height); + } + + this.positionX[0] = 0; + this.positionY[0] = 0; + } +/*---------------------------------------------------Draw out the sketch after Calculation---------------------------------------------------------------*/ + draw(){ + //Reset the drawing canvas + if(this.reset ==1){ + setup(); + } + //Calculations for the velocity of Particles + this.velocityX[0] = this.velocityX[0] * this.velocityMultiply + (mouseX - this.positionX[0]) * this.controlRange; + this.velocityY[0] = this.velocityY[0] * this.velocityMultiply + (mouseY - this.positionY[0]) * this.controlRange; + this.positionX[0] += this.velocityX[0]; + this.positionY[0] += this.velocityY[0]; + + for (var particle = 1; particle < this.particlesQuantity; particle++) { + this.whatever = 1024 / (sq(this.positionX[0] - this.positionX[particle]) + sq(this.positionY[0] - this.positionY[particle])); + this.velocityX[particle] = this.velocityX[particle] * this.velocityMultiply + (this.velocityX[0] - this.velocityX[particle]) * this.whatever; + this.velocityY[particle] = this.velocityY[particle] * this.velocityMultiply + (this.velocityY[0] - this.velocityY[particle]) * this.whatever; + this.positionX[particle] += this.velocityX[particle]; + this.positionY[particle] += this.velocityY[particle]; + + if ((this.positionX[particle] < 0 && this.velocityX[this.particle] < 0) || (this.positionX[this.particle] > width && this.velocityX[this.particle] > 0)) { + this.velocityX[particle] = -this.velocityX[this.particle]; + } + + if ((this.positionY[particle] < 0 && this.velocityY[particle] < 0) || (this.positionY[particle] > height && this.velocityY[particle] > 0)) { + this.velocityY[particle] = -this.velocityY[particle]; + } + //console.log(this.positiony[particle]); + //console.log(this.positionX[particle]); + point(this.positionX[particle],this.positionY[particle]); + //Point is a print function, aka Particle + } +} +} \ No newline at end of file diff --git a/index.html b/index.html new file mode 100644 index 0000000..de98863 --- /dev/null +++ b/index.html @@ -0,0 +1,44 @@ + + + + + + + + + + + + + + +
+

STARDUST

+

This is a simple JS program to play around with. Just move the mouse around to repell stardust. You can change the RGB Colour, amount of stardust, and other parameters below. Have fun (•ᴗ•)

+
+
+
+ colourR(Original:64) +
+ colourG(Original:255) +
+ colourB(Original:255) +
+ quantity(Max:10000) +
+ velocityMultiply(default:0.5) +
+ controlRange(default:0.1) +
+ +
+
+ + + + + + From ebfa7e54d3d0ee55fd42ee54fbffbdf1fb2b5b3b Mon Sep 17 00:00:00 2001 From: TimChenyu <44059789+TimChenyu@users.noreply.github.com> Date: Thu, 17 Jan 2019 03:47:15 +0000 Subject: [PATCH 2/4] Add files via upload From f0e835c11048bc172b5bb62321c07f40fe50cc59 Mon Sep 17 00:00:00 2001 From: TimChenyu <44059789+TimChenyu@users.noreply.github.com> Date: Thu, 17 Jan 2019 09:50:13 +0000 Subject: [PATCH 3/4] Add files via upload --- License.txt | 57 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 License.txt diff --git a/License.txt b/License.txt new file mode 100644 index 0000000..53672f0 --- /dev/null +++ b/License.txt @@ -0,0 +1,57 @@ +License +THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. 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Representations, Warranties and Disclaimer + +UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU. + +6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +7. Termination + +This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License. +Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above. +8. Miscellaneous + +Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License. +Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License. +If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable. +No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent. +This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You. +The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law. \ No newline at end of file From 9971cc3165919403cbce3fb118c8a5591b0e30eb Mon Sep 17 00:00:00 2001 From: TimChenyu <44059789+TimChenyu@users.noreply.github.com> Date: Thu, 17 Jan 2019 14:19:14 +0000 Subject: [PATCH 4/4] Add files via upload --- License.md | 57 ++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 License.md diff --git a/License.md b/License.md new file mode 100644 index 0000000..53672f0 --- /dev/null +++ b/License.md @@ -0,0 +1,57 @@ +License +THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED. + +BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS. + +1. Definitions + +"Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License. +"Collection" means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(f) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined below) for the purposes of this License. +"Creative Commons Compatible License" means a license that is listed at https://creativecommons.org/compatiblelicenses that has been approved by Creative Commons as being essentially equivalent to this License, including, at a minimum, because that license: (i) contains terms that have the same purpose, meaning and effect as the License Elements of this License; and, (ii) explicitly permits the relicensing of adaptations of works made available under that license under this License or a Creative Commons jurisdiction license with the same License Elements as this License. +"Distribute" means to make available to the public the original and copies of the Work or Adaptation, as appropriate, through sale or other transfer of ownership. +"License Elements" means the following high-level license attributes as selected by Licensor and indicated in the title of this License: Attribution, ShareAlike. +"Licensor" means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License. +"Original Author" means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast. +"Work" means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work. +"You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation. +"Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images. +"Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium. +2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws. + +3. License Grant. Subject to the terms and conditions of this License, Licensor hereby grants You a worldwide, royalty-free, non-exclusive, perpetual (for the duration of the applicable copyright) license to exercise the rights in the Work as stated below: + +to Reproduce the Work, to incorporate the Work into one or more Collections, and to Reproduce the Work as incorporated in the Collections; +to create and Reproduce Adaptations provided that any such Adaptation, including any translation in any medium, takes reasonable steps to clearly label, demarcate or otherwise identify that changes were made to the original Work. For example, a translation could be marked "The original work was translated from English to Spanish," or a modification could indicate "The original work has been modified."; +to Distribute and Publicly Perform the Work including as incorporated in Collections; and, +to Distribute and Publicly Perform Adaptations. +For the avoidance of doubt: + +Non-waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme cannot be waived, the Licensor reserves the exclusive right to collect such royalties for any exercise by You of the rights granted under this License; +Waivable Compulsory License Schemes. In those jurisdictions in which the right to collect royalties through any statutory or compulsory licensing scheme can be waived, the Licensor waives the exclusive right to collect such royalties for any exercise by You of the rights granted under this License; and, +Voluntary License Schemes. The Licensor waives the right to collect royalties, whether individually or, in the event that the Licensor is a member of a collecting society that administers voluntary licensing schemes, via that society, from any exercise by You of the rights granted under this License. +The above rights may be exercised in all media and formats whether now known or hereafter devised. The above rights include the right to make such modifications as are technically necessary to exercise the rights in other media and formats. Subject to Section 8(f), all rights not expressly granted by Licensor are hereby reserved. + +4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions: + +You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(c), as requested. If You create an Adaptation, upon notice from any Licensor You must, to the extent practicable, remove from the Adaptation any credit as required by Section 4(c), as requested. +You may Distribute or Publicly Perform an Adaptation only under the terms of: (i) this License; (ii) a later version of this License with the same License Elements as this License; (iii) a Creative Commons jurisdiction license (either this or a later license version) that contains the same License Elements as this License (e.g., Attribution-ShareAlike 3.0 US)); (iv) a Creative Commons Compatible License. If you license the Adaptation under one of the licenses mentioned in (iv), you must comply with the terms of that license. If you license the Adaptation under the terms of any of the licenses mentioned in (i), (ii) or (iii) (the "Applicable License"), you must comply with the terms of the Applicable License generally and the following provisions: (I) You must include a copy of, or the URI for, the Applicable License with every copy of each Adaptation You Distribute or Publicly Perform; (II) You may not offer or impose any terms on the Adaptation that restrict the terms of the Applicable License or the ability of the recipient of the Adaptation to exercise the rights granted to that recipient under the terms of the Applicable License; (III) You must keep intact all notices that refer to the Applicable License and to the disclaimer of warranties with every copy of the Work as included in the Adaptation You Distribute or Publicly Perform; (IV) when You Distribute or Publicly Perform the Adaptation, You may not impose any effective technological measures on the Adaptation that restrict the ability of a recipient of the Adaptation from You to exercise the rights granted to that recipient under the terms of the Applicable License. This Section 4(b) applies to the Adaptation as incorporated in a Collection, but this does not require the Collection apart from the Adaptation itself to be made subject to the terms of the Applicable License. +If You Distribute, or Publicly Perform the Work or any Adaptations or Collections, You must, unless a request has been made pursuant to Section 4(a), keep intact all copyright notices for the Work and provide, reasonable to the medium or means You are utilizing: (i) the name of the Original Author (or pseudonym, if applicable) if supplied, and/or if the Original Author and/or Licensor designate another party or parties (e.g., a sponsor institute, publishing entity, journal) for attribution ("Attribution Parties") in Licensor's copyright notice, terms of service or by other reasonable means, the name of such party or parties; (ii) the title of the Work if supplied; (iii) to the extent reasonably practicable, the URI, if any, that Licensor specifies to be associated with the Work, unless such URI does not refer to the copyright notice or licensing information for the Work; and (iv) , consistent with Ssection 3(b), in the case of an Adaptation, a credit identifying the use of the Work in the Adaptation (e.g., "French translation of the Work by Original Author," or "Screenplay based on original Work by Original Author"). The credit required by this Section 4(c) may be implemented in any reasonable manner; provided, however, that in the case of a Adaptation or Collection, at a minimum such credit will appear, if a credit for all contributing authors of the Adaptation or Collection appears, then as part of these credits and in a manner at least as prominent as the credits for the other contributing authors. For the avoidance of doubt, You may only use the credit required by this Section for the purpose of attribution in the manner set out above and, by exercising Your rights under this License, You may not implicitly or explicitly assert or imply any connection with, sponsorship or endorsement by the Original Author, Licensor and/or Attribution Parties, as appropriate, of You or Your use of the Work, without the separate, express prior written permission of the Original Author, Licensor and/or Attribution Parties. +Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Adaptations or Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation. Licensor agrees that in those jurisdictions (e.g. Japan), in which any exercise of the right granted in Section 3(b) of this License (the right to make Adaptations) would be deemed to be a distortion, mutilation, modification or other derogatory action prejudicial to the Original Author's honor and reputation, the Licensor will waive or not assert, as appropriate, this Section, to the fullest extent permitted by the applicable national law, to enable You to reasonably exercise Your right under Section 3(b) of this License (right to make Adaptations) but not otherwise. +5. Representations, Warranties and Disclaimer + +UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU. + +6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. + +7. Termination + +This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Adaptations or Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License. +Subject to the above terms and conditions, the license granted here is perpetual (for the duration of the applicable copyright in the Work). Notwithstanding the above, Licensor reserves the right to release the Work under different license terms or to stop distributing the Work at any time; provided, however that any such election will not serve to withdraw this License (or any other license that has been, or is required to be, granted under the terms of this License), and this License will continue in full force and effect unless terminated as stated above. +8. Miscellaneous + +Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License. +Each time You Distribute or Publicly Perform an Adaptation, Licensor offers to the recipient a license to the original Work on the same terms and conditions as the license granted to You under this License. +If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable. +No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent. +This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You. +The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law. \ No newline at end of file