Skip to content

Commit 2b55ce0

Browse files
RenderVboIbo: use GL_TRIANGLES instead of GL_TRIANGLE_STRIP
By using GL_TRIANGLES, the index order does not need to be pre-processed.
1 parent e96fe4a commit 2b55ce0

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

include/pangolin/gl/glvbo.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -132,7 +132,7 @@ inline void RenderVboIbo(GlBuffer& vbo, GlBuffer& ibo, bool draw_mesh)
132132

133133
if(draw_mesh) {
134134
ibo.Bind();
135-
glDrawElements(GL_TRIANGLE_STRIP, ibo.num_elements*ibo.count_per_element, ibo.datatype, 0);
135+
glDrawElements(GL_TRIANGLES, ibo.num_elements*ibo.count_per_element, ibo.datatype, 0);
136136
ibo.Unbind();
137137
}else{
138138
glDrawArrays(GL_POINTS, 0, vbo.num_elements);

0 commit comments

Comments
 (0)