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The following settings allow to configure recording quality
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*`shader-toy.recordVideoContainer`: Set the video file container. Currently only `webm` is supported, but `mp4`support is coming [soon](https://chromestatus.com/feature/5163469011943424).
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*`shader-toy.recordVideoCodec`: Set video codec. `vp8`, `vp9`, `h264` and `avc1` are all supported. Default it `vp8`.
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*`shader-toy.recordVideoBitRate`: Set recording bit rate in bits/second. Default is 2500000.
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*`shader-toy.recordTargetFramerate`: Set recording target frame-rate. Default is 30fps.
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*`shader-toy.recordMaxDuration`: Maximum recording duration in seconds. 0 (the default) will keep recording until the record button is pressed again.
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## Requirements
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* A graphics card supporting WebGL.
@@ -176,6 +184,14 @@ Contributions of any kind are welcome and encouraged.
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## Release Notes
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### 0.11.4
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* Added `shader-toy.recordVideoContainer` (set video file container),
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* Added `shader-toy.recordVideoCodec` (set video codec),
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* Added `shader-toy.recordVideoBitRate` (set recording bit rate),
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* Added `shader-toy.recordMaxDuration` (set maximum recording duration),
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* Fixed the `shader-toy.recordTargetFramerate` setting,
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* Moved the Stats widget to the bottom left, so it doesn't overlap with the GUI.
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### 0.11.3
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* Added option to reload on save,
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* fixed a bug where glslify would never find modules.
this.webviewAssembler.addReplaceModule(recordVideoContainerExtension,'let videoContainer = <!-- Record Video Container -->;','<!-- Record Video Container -->');
this.webviewAssembler.addReplaceModule(recordVideoBitRateExtension,'videoBitsPerSecond: <!-- Record Video Bit Rate -->,','<!-- Record Video Bit Rate -->');
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