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README.md

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@@ -56,7 +56,7 @@ Hosting a private/personal deployment can be as simple as hosting the files in t
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For more advanced users, you can see the [install.md](https://github.com/steveseguin/vdoninja/blob/master/install.md) file for alternative hosting options and more details on deploying additional system components. Limited technical support is provided for self-deployments, mainly due to how time-consuming such requests are, but the details to fully-deploy all required system components are provided in the install.md file.
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If self-hosting, you might also wish to host your own video relay TURN server. Directions on how to deploy a TURN server are listed in the turnserver.md file. Only about ~ 5% of remote guests usually will need a TURN server, often those connected via 4G LTE or those behind a strict firewall, but most other users don't need one. While VDO.Ninja does host some pubiic TURN servers, they are quite expensive to operate, so please try to avoid abusing if possible. If you are deploying your own version of VDO.Ninja, I'd ask you to use your own TURN servers if you are capable of doing so; it's understandable if you aren't able to though.
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If self-hosting, you might also wish to host your own video relay TURN server. Directions on how to deploy a TURN server are listed in the [turnserver.md](turnserver.md) file. Only about ~ 5% of remote guests usually will need a TURN server, often those connected via 4G LTE or those behind a strict firewall, but most other users don't need one. While VDO.Ninja does host some pubiic TURN servers, they are quite expensive to operate, so please try to avoid abusing if possible. If you are deploying your own version of VDO.Ninja, I'd ask you to use your own TURN servers if you are capable of doing so; it's understandable if you aren't able to though.
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For users wishing to host VDO.Ninja offline (where no Internet is available), there's a repository with everything needed to deploy locally and offline here: https://github.com/steveseguin/offline_deployment. The offline version includes a Docker option, and there are some community-created Dockers available for online hosting. I may eventually offer an official Docker option designed for online users with heavier requirements, but I lack time and support to maintain such a project currently.
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## Server side / API software
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Since VDO.Ninja uses peer-2-peer technology, video connections are made directly between viewer and publisher in 95% of cases. Hosting a TURN server yourself may help improve performance, but very few users will see an improvement to video quality by using one; most users will find using them harmful. They also will not help lower bandwidth usage or CPU usage, so generally you wish to avoid using them if possible.
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Details on how to deploy a TURN server are provided; see: [turnserver.md](https://github.com/steveseguin/vdo.ninja/blob/develop/turnserver.md). For those capable of hosting their own TURN server, that would be appreciated if possible, as TURN servers are the largest cost incurred by VDO.Ninja at present. (other than time, of course)
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Details on how to deploy a TURN server are provided; see: [turnserver.md](turnserver.md). For those capable of hosting their own TURN server, that would be appreciated if possible, as TURN servers are the largest cost incurred by VDO.Ninja at present. (other than time, of course)
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Other than TURN servers, VDO.Ninja also uses public STUN servers and a hosted handshake server. These are used to facilitate the initial setup of peer connections and are generally not required after a peer connection is established. These servers are free to access and use, even for private deployments. You can host and customize your own handshake server as needed; please see details here: https://github.com/steveseguin/websocket_server
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