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DungeonPugs.lua
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514 lines (401 loc) · 15.4 KB
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local addonName, addon = ...;
addon.Colours = {}
for k, v in pairs(RAID_CLASS_COLORS) do
addon.Colours[k] = CreateColor(v:GetRGB())
end
local LibLFG = LibStub:GetLibrary("LibLFG-1.0")
local L = addon.locales;
local classRoleCheck = {
TANK = {
DEATHKNIGHT = true,
PALADIN = true,
DRUID = true,
WARRIOR = true,
},
HEALER = {
DRUID = true,
PRIEST = true,
PALADIN = true,
SHAMAN = true,
},
DAMAGER = {
DRUID = true,
PRIEST = true,
PALADIN = true,
SHAMAN = true,
HUNTER = true,
MAGE = true,
WARRIOR = true,
WARLOCK = true,
ROGUE = true,
DEATHKNIGHT = true,
},
}
DungeonPugsMixin = {};
DungeonPugsMixin.allPlayers = {};
DungeonPugsMixin.selectedDungeon = nil;
function DungeonPugsMixin:OnLoad()
self:SetBackdropColor(1,1,1,1)
self:RegisterForDrag("LeftButton");
self:RegisterEvent("ADDON_LOADED")
self:RegisterEvent("PLAYER_ENTERING_WORLD")
Mixin(addon, CallbackRegistryMixin)
addon:GenerateCallbackEvents({
"Playerslist_OnMouseDown"
})
CallbackRegistryMixin.OnLoad(addon);
addon:RegisterCallback("Playerslist_OnMouseDown", self.Playerslist_OnMouseDown, self)
LibLFG:RegisterCallback("LibLFG_OnListChanged", self.LFG_OnListChanged, self)
self.roleSelectTank.background:SetTexCoord(GetBackgroundTexCoordsForRole("TANK"))
self.roleSelectTank.icon:SetTexCoord(0.0, 0.25, 0.25, 0.5)
self.roleSelectTank.checkbox:SetScript("OnClick", function()
self:UpdateWhisperMessage()
end)
self.roleSelectHealer.background:SetTexCoord(GetBackgroundTexCoordsForRole("HEALER"))
self.roleSelectHealer.icon:SetTexCoord(0.25, 0.5, 0.0, 0.25)
self.roleSelectHealer.checkbox:SetScript("OnClick", function()
self:UpdateWhisperMessage()
end)
self.roleSelectDps.background:SetTexCoord(GetBackgroundTexCoordsForRole("DAMAGER"))
self.roleSelectDps.icon:SetTexCoord(0.25, 0.5, 0.25, 0.5)
self.roleSelectDps.checkbox:SetScript("OnClick", function()
self:UpdateWhisperMessage()
end)
self.includeInstanceName:SetScript("OnClick", function()
self:UpdateWhisperMessage()
end)
self.includeClass:SetScript("OnClick", function()
self:UpdateWhisperMessage()
end)
UIDropDownMenu_SetWidth(DungeonPugsInstanceDropdown, 135)
DungeonPugsInstanceDropdownButton:SetScript("OnClick", function()
if C_LFGList.GetActiveEntryInfo() then
--return
end;
local dungeons = LibLFG:GetSearchResults(2)
local menu = {
{
text = "Clear Filters",
notCheckable = true,
func = function()
UIDropDownMenu_SetText(DungeonPugsInstanceDropdown, "-")
self.selectedDungeon = nil;
self:ShowFilteredResults()
end,
}
}
for k, dungeon in ipairs(dungeons) do
local name = (dungeon.isHeroic == 1) and string.format("%s %s", CreateAtlasMarkup("dungeonskull", 16, 16), dungeon.name) or dungeon.name
table.insert(menu, {
text = name,
notCheckable = true,
func = function()
UIDropDownMenu_SetText(DungeonPugsInstanceDropdown, name)
self.selectedDungeon = dungeon;
self:ShowFilteredResults()
end,
})
end
EasyMenu(menu, DungeonPugsInstanceDropdown, DungeonPugsInstanceDropdown, 20, 10, nil, 1.5)
end)
UIDropDownMenu_SetWidth(DungeonPugsClassDropdown, 85)
local classMenulist = {}
for _, role in ipairs({"TANK", "HEALER", "DAMAGER"}) do
classMenulist[role] = {}
for i = 1, GetNumClasses() do
local className, classFile, classID = GetClassInfo(i)
if className and classFile then
if classRoleCheck[role] and classRoleCheck[role][classFile] == true then
local atlas = CreateAtlasMarkup(string.format("GarrMission_ClassIcon-%s", classFile:lower()), 18, 18)
table.insert(classMenulist[role], {
text = string.format("%s %s", atlas, className),
notCheckable = true,
func = function()
UIDropDownMenu_SetText(DungeonPugsClassDropdown, className)
self.selectedClass = classFile;
self.selectedRole = role,
self:ShowFilteredResults()
end,
})
end
end
end
end
local menu = {
{
text = "All",
notCheckable = true,
func = function()
UIDropDownMenu_SetText(DungeonPugsClassDropdown, "All")
self.selectedClass = nil;
self.selectedRole = nil;
self:ShowFilteredResults()
end,
},
{
text = "Role",
notCheckable = true,
menuList = {
{
text = string.format("%s %s", CreateAtlasMarkup("groupfinder-icon-role-large-tank", 18, 18), L.TANK),
notCheckable = true,
hasArrow = true,
menuList = classMenulist.TANK,
func = function()
UIDropDownMenu_SetText(DungeonPugsClassDropdown, L.TANK)
self.selectedRole = "TANK";
self:ShowFilteredResults()
end,
},
{
text = string.format("%s %s", CreateAtlasMarkup("groupfinder-icon-role-large-heal", 18, 18), L.HEALER),
notCheckable = true,
hasArrow = true,
menuList = classMenulist.HEALER,
func = function()
UIDropDownMenu_SetText(DungeonPugsClassDropdown, L.HEALER)
self.selectedRole = "HEALER";
self:ShowFilteredResults()
end,
},
{
text = string.format("%s %s", CreateAtlasMarkup("groupfinder-icon-role-large-dps", 18, 18), L.DPS),
notCheckable = true,
hasArrow = true,
menuList = classMenulist.DAMAGER,
func = function()
UIDropDownMenu_SetText(DungeonPugsClassDropdown, L.DPS)
self.selectedRole = "DAMAGER";
self:ShowFilteredResults()
end,
},
},
hasArrow = true,
},
}
DungeonPugsClassDropdownButton:SetScript("OnClick", function()
EasyMenu(menu, DungeonPugsClassDropdown, DungeonPugsClassDropdown, 20, 10, nil, 1.5)
end)
self.refresh:SetAttribute("macrotext1", [[/click LFGBrowseFrameRefreshButton]])
self.refresh:SetScript("OnEnter", function()
GameTooltip:SetOwner(self.refresh, "ANCHOR_RIGHT")
GameTooltip:AddLine(L.REFRESH_SEARCH)
GameTooltip:Show()
end)
self.refresh:SetScript("OnLeave", function()
GameTooltip_SetDefaultAnchor(GameTooltip, UIParent)
end)
self.helptipTop:SetText(L.HELP_TOP)
self.helptipBottom:SetText(L.HELP_BOTTOM)
self.help:SetScript("OnClick", function()
for k, tip in ipairs(self.helptips) do
tip:SetShown(not tip:IsVisible())
end
end)
end
function DungeonPugsMixin:OnShow()
LibLFG:GetSearchResults(2)
end
function DungeonPugsMixin:UpdateWhisperMessage()
local isTank = self.roleSelectTank.checkbox:GetChecked()
local isDps = self.roleSelectDps.checkbox:GetChecked()
local isHealer = self.roleSelectHealer.checkbox:GetChecked()
local includeClass = self.includeClass:GetChecked()
local includeInstance = self.includeInstanceName:GetChecked()
if (isDps == false) and (isTank == false) and (isHealer == false) and (includeClass == false) and (includeInstance == false) then
self.whisperMessageInput:SetText("")
return;
end
local dunegon = "";
if self.selectedDungeon then
dunegon = self.selectedDungeon.name;
if self.selectedDungeon.isHeroic == 1 then
dunegon = string.format("%s %s", "HC", dunegon)
end
end
local msg = ""
if includeClass then
msg = string.format("%s %s", msg, UnitClass("player"))
end
if isTank then
msg = string.format("%s %s", msg, L.TANK)
end
if isHealer then
msg = string.format("%s %s", msg, L.HEALER)
end
if isDps then
msg = string.format("%s %s", msg, L.DPS)
end
if includeInstance then
self.whisperMessageInput:SetText(string.format("%s %s %s", msg, L.LFG, dunegon))
else
self.whisperMessageInput:SetText(string.format("%s %s", msg, L.LFG))
end
self.whisperMessageInput:SetCursorPosition(1)
end
local onUpdateElapsed = 0
function DungeonPugsMixin:OnUpdate(elapsed)
onUpdateElapsed = onUpdateElapsed + elapsed;
if self.lfgUpdateTime then
local refreshElapsed = time() - self.lfgUpdateTime;
self.lastUpdatedInfo:SetText(string.format(L.LAST_UPDATED, SecondsToTime(refreshElapsed)))
end
end
function DungeonPugsMixin:OnEvent(event, ...)
if event == "ADDON_LOADED" then
self:UnregisterEvent("ADDON_LOADED");
local ldb = LibStub("LibDataBroker-1.1")
self.DataObject = ldb:NewDataObject(addonName, {
type = "launcher",
icon = 134149, --132320 134149 {136293-136316}
OnClick = function(ldbIcon, button)
if button == "LeftButton" then
self:SetShown(not self:IsVisible())
self:ClearAllPoints()
self:SetPoint("TOPRIGHT", ldbIcon, "TOPLEFT", 0, 0)
end
end,
OnEnter = function()
if self.minimapButton then
self.minimapButton.animation:Stop()
end
end,
})
if not DungeonPugsAccount then
DungeonPugsAccount = {}
end
if not DungeonPugsAccount.minimapIcon then
DungeonPugsAccount.minimapIcon = {}
end
LibStub("LibDBIcon-1.0"):Register(addonName, self.DataObject, DungeonPugsAccount.minimapIcon)
end
if event == "PLAYER_ENTERING_WORLD" then
local _, class = UnitClass("player")
local roles = {
TANK = false,
HEALER = false,
DAMAGER = false,
}
for role, classes in pairs(classRoleCheck) do
if classes[class] == true then
roles[role] = true;
end
end
if roles.TANK == false then
self.roleSelectTank.checkbox:Disable()
end
if roles.HEALER == false then
self.roleSelectHealer.checkbox:Disable()
end
if roles.DAMAGER == false then
self.roleSelectDps.checkbox:Disable()
end
end
end
--going to leave this here in case it gets implemented in the future
function DungeonPugsMixin:AddMinimapSparkles()
local button = LibStub:GetLibrary("LibDBIcon-1.0"):GetMinimapButton(addonName)
if button then
button.glow = button:CreateTexture(nil, "BACKGROUND")
button.glow:SetPoint("TOPLEFT", 0, 0)
button.glow:SetPoint("BOTTOMRIGHT", -1, 1)
button.glow:SetAlpha(0)
button.glow:SetAtlas("ShipMission-RedGlowRing") --ArtifactsFX-YellowRing ShipMission-RedGlowRing Darktrait-Glow
button.animation = button:CreateAnimationGroup()
button.animation:SetLooping("REPEAT")
local duration = 0.6;
local scaleTo = 1.8;
button.animFade = button.animation:CreateAnimation("Alpha")
button.animFade:SetFromAlpha(0)
button.animFade:SetToAlpha(1)
button.animFade:SetDuration(duration-0.1)
button.animFade:SetStartDelay(0.1)
button.animFade:SetSmoothing("OUT")
button.animFade:SetChildKey("glow")
button.animScale = button.animation:CreateAnimation("Scale")
button.animScale:SetFromScale(1, 1)
button.animScale:SetToScale(scaleTo, scaleTo)
button.animScale:SetDuration(duration)
button.animScale:SetChildKey("glow")
self.minimapButton = button;
end
end
function DungeonPugsMixin:ShowFilteredResults()
self.dungeonPlayersListview.DataProvider:Flush()
local players = type(self.selectedDungeon) == "table" and self.selectedDungeon.players or self.allPlayers;
local t = {}
if self.selectedRole then
if self.selectedClass then
for k, player in ipairs(players) do
if player.class and (player.class == self.selectedClass) and player.role and (player.role == self.selectedRole) then
table.insert(t, player)
end
end
else
for k, player in ipairs(players) do
if player.role and (player.role == self.selectedRole) then
table.insert(t, player)
end
end
end
else
if self.selectedClass then
for k, player in ipairs(players) do
if player.class and (player.class == self.selectedClass) then
table.insert(t, player)
end
end
else
t = players;
end
end
self.dungeonPlayersListview.DataProvider:InsertTable(t)
self:UpdateWhisperMessage()
end
function DungeonPugsMixin:LFG_OnListChanged(dungeons, allPlayers)
--update our variables
self.dungeons = dungeons;
self.allPlayers = allPlayers;
self:ShowFilteredResults()
self.lfgUpdateTime = time()
end
function DungeonPugsMixin:DungeonList_OnSelectionChanged(info)
self.selectedDungeon = info;
self.dungeonPlayersListview.DataProvider:Flush()
table.sort(info.players, function(a, b)
if a.role == b.role then
if a.isLeader == b.isLeader then
if a.level == b.level then
return a.name < b.name
else
return a.level > b.level
end
else
return a.isLeader and not b.isLeader
end
else
if a.role ~= nil and b.role ~= nil then
return a.role > b.role
end
end
end)
self.dungeonPlayersListview.DataProvider:InsertTable(info.players)
self:UpdateWhisperMessage()
end
function DungeonPugsMixin:Playerslist_OnMouseDown(player)
local msg = self.whisperMessageInput:GetText();
if IsAltKeyDown() and not IsShiftKeyDown() and not IsControlKeyDown() then
if type(player.name) == "string" then
InviteToGroup(player.name)
end
elseif IsShiftKeyDown() and not IsAltKeyDown() and not IsControlKeyDown() then
if msg ~= "" then
SendChatMessage(msg, "WHISPER", nil, player.name)
end
end
end
--potential feature for later on
function DungeonPugsMixin:HandleHyperlink(msg, sender)
local link = string.format("|cFFFFFF00|Hgarrmission?dungeonPugs?inviteLink?%s|h|cffDD66FF[%s]|r |cffffffff%s|r [%s]|h|r", sender, addonName, msg, L.LINK_INVITE)
print(link)
end