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Does this library work at all? #335

@chaojian-zhang

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@chaojian-zhang
CPU       : 13th Gen Intel(R) Core(TM) i7-13700KF
Cores     : 16
Threads   : 24
RAM_GB    : 127.84
GPU       : NVIDIA GeForce RTX 4090
OS        : Microsoft Windows 11 Pro
OSVersion : 10.0.22631

Per https://stride3d.github.io/stride-community-toolkit/manual/code-only/create-project.html and testing in a new Console program referencing Nuget won't run:

using Stride.CommunityToolkit.Bepu;
using Stride.CommunityToolkit.Engine;
using Stride.CommunityToolkit.Rendering.ProceduralModels;
using Stride.Core.Mathematics;
using Stride.Engine;

using var game = new Game();

game.Run(start: Start);

void Start(Scene rootScene)
{
    game.SetupBase3DScene();

    var entity = game.Create3DPrimitive(PrimitiveModelType.Capsule);

    entity.Transform.Position = new Vector3(0, 8, 0);

    entity.Scene = rootScene;
}

When trying from source repo, running https://github.com/stride3d/stride-community-toolkit/blob/main/examples/code-only/Example01_Basic3DScene/Example01_Basic3DScene.csproj shows a white window with the whole program frozen and eventually VS running out of debug memory.

Image

In one of the instances, I see a warning about some HLSL shader error - missing something and using empty loop, but that message doesn't show reliably so I can't capture it.

More details:

  • 1.0.0-preview.55/62 freezes
  • 1.0.0-preview.50/56/57 has missing shader problem.
[Game]: Error: Unexpected exception. System.AggregateException: One or more errors occurred. (One or more errors occurred. (Unable to find shader [ComputeColorConstantColorLink]))
 ---> System.AggregateException: One or more errors occurred. (Unable to find shader [ComputeColorConstantColorLink])
 ---> System.IO.FileNotFoundException: Unable to find shader [ComputeColorConstantColorLink]
File name: 'ComputeColorConstantColorLink.sdsl'

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