CPU : 13th Gen Intel(R) Core(TM) i7-13700KF
Cores : 16
Threads : 24
RAM_GB : 127.84
GPU : NVIDIA GeForce RTX 4090
OS : Microsoft Windows 11 Pro
OSVersion : 10.0.22631
Per https://stride3d.github.io/stride-community-toolkit/manual/code-only/create-project.html and testing in a new Console program referencing Nuget won't run:
using Stride.CommunityToolkit.Bepu;
using Stride.CommunityToolkit.Engine;
using Stride.CommunityToolkit.Rendering.ProceduralModels;
using Stride.Core.Mathematics;
using Stride.Engine;
using var game = new Game();
game.Run(start: Start);
void Start(Scene rootScene)
{
game.SetupBase3DScene();
var entity = game.Create3DPrimitive(PrimitiveModelType.Capsule);
entity.Transform.Position = new Vector3(0, 8, 0);
entity.Scene = rootScene;
}
When trying from source repo, running https://github.com/stride3d/stride-community-toolkit/blob/main/examples/code-only/Example01_Basic3DScene/Example01_Basic3DScene.csproj shows a white window with the whole program frozen and eventually VS running out of debug memory.
In one of the instances, I see a warning about some HLSL shader error - missing something and using empty loop, but that message doesn't show reliably so I can't capture it.
More details:
1.0.0-preview.55/62 freezes
1.0.0-preview.50/56/57 has missing shader problem.
[Game]: Error: Unexpected exception. System.AggregateException: One or more errors occurred. (One or more errors occurred. (Unable to find shader [ComputeColorConstantColorLink]))
---> System.AggregateException: One or more errors occurred. (Unable to find shader [ComputeColorConstantColorLink])
---> System.IO.FileNotFoundException: Unable to find shader [ComputeColorConstantColorLink]
File name: 'ComputeColorConstantColorLink.sdsl'
Per https://stride3d.github.io/stride-community-toolkit/manual/code-only/create-project.html and testing in a new Console program referencing Nuget won't run:
When trying from source repo, running https://github.com/stride3d/stride-community-toolkit/blob/main/examples/code-only/Example01_Basic3DScene/Example01_Basic3DScene.csproj shows a white window with the whole program frozen and eventually VS running out of debug memory.
In one of the instances, I see a warning about some HLSL shader error - missing something and using empty loop, but that message doesn't show reliably so I can't capture it.
More details:
1.0.0-preview.55/62freezes1.0.0-preview.50/56/57has missing shader problem.