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Many HDR applications (like GraphicsMagick) use linear floating point framebuffers (FP16 and FP32) internally. Adding support for this will make it much easier to add HDR support for an application. (requires color conversion support)
Many HDR applications (like GraphicsMagick) use linear floating point framebuffers (FP16 and FP32) internally. Adding support for this will make it much easier to add HDR support for an application. (requires color conversion support)