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CharacterAbilityComponent AI support #22

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@mestiez

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@mestiez

Description
All implementations of CharacterAbilityComponent should have some support for AI.

Reasoning
NPCs like Tricky, the Auditor, and Jeb should be directly tied to the existing ability system/

Additional context
This is going to be difficult

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enhancementNew feature or requestunfinished contentRegarding content we have started adding, but aren't yet finished with

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