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SST omega is wrong in sharp corners #2383

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@bigfooted

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@bigfooted

Describe the bug

In a 3D channel with square cross section and inflation layers, omega can be wrong in the corner. Below is a cross section of such a channel. Omega is computed using:
$$\omega_{wall} = 60 \nu / (\beta d^2)$$,
with d the "distance to the next point away from the wall" [Menter, 1994]. We take the point that is most normal to the wall, computed using FindNormal_Neighbor. However, in the case below, the returned points are the points on the wall. Since they are very far away, the corner omega is very small, order 1e3 instead of 1e6 in the points surrounding the corner point, which causes convergence issues.

Menter mentions that the interior point should actually have y+ < 3. So we should favor nodes that are closer. Maybe prefer nodes based on a weight factor using the distance and the angle?

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