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Let's say I have player A and player B. On my games, I have team 1: [A, B] and team 2: [B, B]. Player B is an algorithm, so there's no need to worry about the potential for information leakage between team 1 and team 2, all instances of player B will make decisions independently using the same decision-making process.
Does Trueskill support this case, or is there any way to modify the algorithm to support this? What would be the correct behavior in this circumstance.
Would it be sufficient to just not update player B's rating in this case, and only update player A's?
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