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Add support of iOS devices (sprite size limitation) #10

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@franciscolourenco

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@franciscolourenco

iOS devices with retina display are limited to 2048px x 2048px images.
If the packed sprite passes these dimensions, the image will not load.

Two things could be done about this:

  1. Tuning the packing algorithm to make an effort to create square sprites in order to maximize the space.
  2. Split packing in multiple sprites each inside the dimension limit.

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