Hi all, when I have a mesh with an animation that has displacements and rotations, it doesn't bake the texture well and sometimes you see a plane.
My example is a bird turning 360 degrees in animation.
Am I doing something wrong or does not support rotations for this?
Hi all, when I have a mesh with an animation that has displacements and rotations, it doesn't bake the texture well and sometimes you see a plane.
My example is a bird turning 360 degrees in animation.
Am I doing something wrong or does not support rotations for this?