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Rename "cold storage" to "storage" in docs (#119)
Co-authored-by: Claude Code <[email protected]> Co-authored-by: Claude Opus 4.5 <[email protected]>
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src/components/react/PricingRates.tsx

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@@ -5,7 +5,7 @@ export const HOURLY_RATES = {
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cpu: 0.07,
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ram: 0.04375,
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storageHot: 0.5,
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storageCold: 0.02,
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storage: 0.02,
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};
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export function PricingRates() {
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description="Local NVMe cache for active working data, sampled every few seconds."
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/>
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<RateCard
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title="Cold Storage"
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rate={`$${HOURLY_RATES.storageCold.toFixed(2)}`}
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title="Storage"
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rate={`$${HOURLY_RATES.storage.toFixed(2)}`}
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unit="/GB-month"
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description="Object storage for persistent data, measured hourly."
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/>
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</div>
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<p className="text-xs text-[var(--sl-color-gray-2)] pt-2 border-t border-[var(--sl-color-hairline)]">
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All compute resources are billed per second. Hot storage is sampled
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every few seconds while active; cold storage is measured hourly.
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every few seconds while active; storage is measured hourly.
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</p>
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</div>
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);

src/content/docs/reference/billing.mdx

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@@ -56,7 +56,7 @@ Compute is billed **per-second** with no minimum. If you run a command for 30 se
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## Storage Billing
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Sprites use a two-tier storage system: **hot storage** for active working data and **cold storage** for persistent object storage.
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Sprites use a two-tier storage system: **hot storage** for active working data and **storage** for persistent object storage.
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### Hot Storage
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Hot storage represents the working set of data actively being used during your session.
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### Cold Storage
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### Storage
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Cold storage is the object storage bucket where all your Sprite's persistent data lives.
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Storage is the object storage bucket where all your Sprite's persistent data lives.
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- **Measured hourly** by summing the actual size of all objects in your bucket
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- **Always charged**: Cold storage accrues 24/7, even when hibernated
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- **Always charged**: Storage accrues 24/7, even when hibernated
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- **TRIM-friendly**: You only pay for data actually written
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- **Deleted files reduce cost**: Deleting files reduces your storage bill
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### Typical Usage
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| Environment | Hot Storage (active) | Cold Storage | Within Plan? |
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| Environment | Hot Storage (active) | Storage | Within Plan? |
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|------------|---------------------|--------------|--------------|
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| Minimal (OS + tools) | ~1 GB | ~2 GB | Yes |
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| Dev environment | ~2 GB | ~5 GB | Yes |
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> Compute billing starts when you execute a command and stops when the command completes or the Sprite hibernates.
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**Do I pay while hibernated?**
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> No compute or hot storage charges while hibernated. You only pay for cold storage (object storage), which accrues 24/7.
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> No compute or hot storage charges while hibernated. You only pay for storage (object storage), which accrues 24/7.
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**How is storage measured?**
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> Hot storage (NVMe cache) is sampled every few seconds while your Sprite is active. Cold storage (object storage) is measured hourly based on actual data stored, not allocated capacity.
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> Hot storage (NVMe cache) is sampled every few seconds while your Sprite is active. Storage (object storage) is measured hourly based on actual data stored, not allocated capacity.
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**Are checkpoints billed?**
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> Yes, checkpoints count toward your storage usage.

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