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Hide diagram, related links, and draft page references
Reviewer feedback: - Comment out LifecycleDiagram (needs polish) - Comment out Related section (links to draft pages) - Remove inline links to draft Services and Billing pages Co-Authored-By: Claude Opus 4.5 <[email protected]>
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src/content/docs/concepts/lifecycle.mdx

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@@ -21,13 +21,13 @@ A Sprite is considered active when:
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When none of these are true, the 30-second idle timer starts. Once it expires, the Sprite hibernates. Compute billing stops immediately.
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<LifecycleDiagram />
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{/* <LifecycleDiagram /> */}
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## Waking up
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Sprites wake automatically when you interact with them: CLI, API, or HTTP request. Wake time is typically a few seconds. The request blocks until the Sprite is ready.
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Disk state is preserved. Running processes are not. If you need processes to restart on wake, use [Services](/concepts/services).
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Disk state is preserved. Running processes are not.
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## Persistence
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- **Hot storage**: Sampled every few seconds while the Sprite is running. 2 GB cached for 4 hours = 8 GB-hours.
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- **Cold storage**: Measured hourly. 10 GB stored for 24 hours = 240 GB-hours.
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See [Billing](/reference/billing) for rates.
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{/* See [Billing](/reference/billing) for rates. */}
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## Resources
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**Use file-based storage.** SQLite, flat files, and Git repos persist automatically. You don't need external databases for most use cases.
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**Keep sessions detachable.** Long-running work should use detachable sessions or [Services](/concepts/services) so it survives disconnects and hibernation.
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**Keep sessions detachable.** Long-running work should use detachable sessions so it survives disconnects and hibernation.
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**Clean up before idle.** Flush writes and close files cleanly. The filesystem handles this well, but it's good practice.
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## Related
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{/* ## Related
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<CardGrid client:load>
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<LinkCard
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icon="globe"
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client:load
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/>
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</CardGrid>
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</CardGrid> */}

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