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remove sprite resource and region config options
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src/content/docs/reference/configuration.mdx

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@@ -3,22 +3,7 @@ title: Configuration Reference
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description: All configuration options for Sprites
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---
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This page documents all configuration options available for Sprites, including resource allocation, environment settings, and client configuration.
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## Sprite Configuration
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### Resource Options
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Sprites currently use a fixed resource configuration set by the service:
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| Resource | Value |
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|----------|-------|
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| CPUs | 8 vCPUs |
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| RAM | 8192 MB |
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| Storage | 100 GB |
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The region is chosen by the API based on its deployment region (`FLY_REGION`), with a fallback of `iad`.
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These values are not configurable via the CLI/SDK/API yet. (SDK config fields are accepted but ignored by the API.)
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This page documents all configuration options available for Sprites, including environment settings and client configuration.
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## URL Settings
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src/content/docs/sdks/go.mdx

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@@ -83,15 +83,6 @@ token, err := sprites.CreateToken(ctx,
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```go
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// Simple creation
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sprite, err := client.CreateSprite(ctx, "my-sprite", nil)
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// With configuration
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sprite, err := client.CreateSprite(ctx, "my-sprite", &sprites.SpriteConfig{
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CPUs: 2,
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RamMB: 8192,
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StorageGB: 200,
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Region: "ord",
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})
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// Note: config fields are accepted but currently ignored by the API.
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```
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### Getting Sprites

src/content/docs/sdks/javascript.mdx

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@@ -72,15 +72,6 @@ const token = await SpritesClient.createToken(
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```javascript
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// Simple creation
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const sprite = await client.createSprite('my-sprite');
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// With configuration
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const sprite = await client.createSprite('my-sprite', {
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cpus: 2,
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ramMB: 8192,
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storageGB: 200,
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region: 'ord',
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});
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// Note: config fields are accepted but currently ignored by the API.
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```
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### Getting Sprites

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