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37 lines (35 loc) · 1.09 KB
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# Auto detect text files and perform LF normalization
* text=auto
# Explicitly declare text files you want to always be normalized and converted
# to native line endings on checkout.
*.cpp text
*.h text
*.cs text
*.csproj text
*.sln text
# Binary game assets: never apply text detection or EOL normalization.
# Some encrypted .bmd / .oz* files contain no NUL bytes, so `text=auto`
# misdetects them as text; on a Windows clone (core.autocrlf=true) their lone
# LF is rewritten to CRLF, corrupting the file by one byte (see issue #516).
# Case-insensitive classes cover mixed-case extensions in the asset tree.
*.[Bb][Mm][Dd] binary
*.[Oo][Zz][Bb] binary
*.[Oo][Zz][Jj] binary
*.[Oo][Zz][Jj]2 binary
*.[Oo][Zz][Tt] binary
*.[Oo][Zz][Gg] binary
*.[Oo][Zz][Pp] binary
*.[Oo][Zz][Dd] binary
*.[Aa][Tt][Tt] binary
*.[Mm][Aa][Pp] binary
*.[Oo][Bb][Jj] binary
*.[Cc][Ww][Ss] binary
*.[Cc][Ss][Rr] binary
*.[Tt][Gg][Aa] binary
*.[Bb][Mm][Pp] binary
*.[Jj][Pp][Gg] binary
*.[Jj][Pp][Ee][Gg] binary
*.[Pp][Nn][Gg] binary
*.[Ww][Aa][Vv] binary
*.[Oo][Gg][Gg] binary
*.[Mm][Pp]3 binary