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  • The observed behaviour is incorrect or unexpected.
  • Ideal issue for new contributors.
  • Should take a moderate amount of time to address.
  • A larger project, more suitable for experienced contributors.
  • Once merged, this PR should be highlighted in the changelog for the next release.
  • Inventing or improving Achievements
  • This issue has to do with the CESK machine (the Swarm language interpreter).
  • An issue having to do with game design.
  • An issue having to do with game entities.
  • An issue having to do with the game state record.
  • An issue having to do with in-game logging.
  • Scenario objectives
  • An issue having to do with recipes.
  • An issue having to do with the REPL.
  • An issue having to do with robots.
  • An issue having to do with scenario design, the way scenarios are described and loaded, etc.
  • Keeping track of high scores
  • Structures (i.e. recognizable groupings of entities in the world)
  • An issue relating to world terrain.
  • An issue having to do with world design, world generation, etc.
  • There is another issue that is same or more general.
  • The reported behavior is not actually a bug. Consider converting to a user experience issue.
  • More information is needed to be able to address the issue.
  • The bug has not been observed since.
  • We have decided to not change the behaviour.
  • Capability checking determines which capabilities are required by a given piece of code.
  • Built-in commands (e.g. move, try, if, ...) in the Swarm language.
  • Elaboration takes typechecked code and manipulates it (inserts extra code, etc.) to be ready to run.
  • Reporting language or runtime errors to the player.
  • To do with importing Swarm modules.