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Issues Building on Windows 10 and High CPU Usage with Detect-Speed #65

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@coder121214

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@coder121214

I successfully got audiowmark working on my MacBook Air, but when I ran the detect-speed function, the CPU usage jumped to over 300%, and the call didn’t work as expected. Now, I’ve been trying to build it on Windows 10, but I haven’t been able to get it working at all. The build process throws errors throughout the make stage, and setting up libzita-resampler has been particularly difficult, which I suspect might be causing the get command not to work.

I’ve tried several troubleshooting steps, but I’m mainly looking to see if someone can confirm whether the detect-speed feature works as expected. Additionally, has anyone else encountered issues with the recent push when building on Windows?

Any help or suggestions would be greatly appreciated!

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