@@ -603,24 +603,31 @@ LevelNo = 0
603603Name = PU03 RIYADH - GUNS GUNS GUNS ALT1
604604SourceID = 205
605605StringIndex = 1367
606- SpecialTrigger = 0 77 60
606+ SpecialTrigger = 0 0 60
607607SuccessTrigger = 64 0 0
608608MapNo = 20
609609LevelNo = 2
610- MissionCond = 77 0 0 0 0
610+ MissionCond = 0 0 0 0 0
611611Atmosphere = EARTH SUNNY
612612
613613[missuccess60]
614- P00 = GAME_OBJ_MEM_G_ARRIVES( Group(0), Coord(11000,0,9422), Radius(5), Amount(1) )
615- P01 = GAME_OBJ_ALL_G_DEAD( Group(2) )
616- P01 = GAME_OBJ_ALL_G_DEAD( Group(3) )
617- P01 = GAME_OBJ_ALL_G_DEAD( Group(4) )
614+ P00 = GAME_OBJ_MEM_G_ARRIVES( Group(0), Coord(24787,384,28601), Radius(8), Amount(1) )
615+ P01 = GAME_OBJ_MEM_G_ARRIVES( Group(0), Coord(28612,0,13374), Radius(12), Amount(1) )
616+ P02 = GAME_OBJ_MEM_G_USE_V( Thing(195,1103), Group(0), Amount(1) )
617+ P03 = GAME_OBJ_MEM_G_ARRIVES( Group(0), Coord(3968,0,4736), Radius(9), Amount(1) )
618+ P04 = GAME_OBJ_DESTROY_OBJECT( Thing(25,0), Coord(13952,0,11136) )
619+ P04 = GAME_OBJ_DESTROY_OBJECT( Thing(26,0), Coord(15488,0,11136) )
620+ P04 = GAME_OBJ_DESTROY_OBJECT( Thing(25,0), Coord(16896,0,11136) )
621+ P05 = GAME_OBJ_MEM_G_USE_V( Thing(275,1046), Group(0), Amount(1) )
618622
619623[misfail60]
620624P00 = GAME_OBJ_ALL_G_DEAD( Group(0) )
621625
622626[missnetscan60]
623- N00 = NETSCAN_OBJ_TARGET( Coord(15000,0,10422) )
627+ N00 = NETSCAN_OBJ_TARGET( Coord(25344,0,29184), Coord(28288,0,13184) )
628+ N01 = NETSCAN_OBJ_TARGET( Coord(3968,0,4608) )
629+ N02 = NETSCAN_OBJ_TARGET( Coord(15488,0,11136) )
630+ N03 = NETSCAN_OBJ_TARGET( Coord(14848,0,29065) )
624631
625632[mission61]
626633; Mission for a cut map - does not match M52; the level was supposed to
@@ -787,11 +794,11 @@ N01 = NETSCAN_OBJ_TARGET( Coord(27879,0,17958) )
787794[mission68]
788795; Set just after the first mission of the Zealot campaign, a small group
789796; of punks (with some helpers) move to wipe out the zealots fleeing the
790- ; now compromised Harbinger base .
797+ ; now compromised Detroit AI bunker .
791798Name = PU02 DETROIT - ZEALOT ATTACK
792799SourceID = 201
793800StringIndex = 1536
794- SuccessTrigger = 80 0 0
801+ SuccessTrigger = 4 0 0
795802MapNo = 35
796803LevelNo = 4
797804Atmosphere = EARTH SUNNY
@@ -967,6 +974,7 @@ LevelNo = 0
967974; no objectives defined
968975
969976[mission80]
977+ ; Cut this one for now as it's just not possible to beat it
970978Name = PU02 DETROIT - CLEAN-UP
971979SourceID = 202
972980StringIndex = 1808
@@ -1235,5 +1243,4 @@ P00 = GAME_OBJ_DESTROY_OBJECT( Thing(102,0), Coord(24206,0,7525) )
12351243P00 = GAME_OBJ_P_ARRIVES( Thing(871,1229), Coord(14869,-768,30139), Radius(12) )
12361244
12371245[missnetscan103]
1238- N00 = NETSCAN_OBJ_TARGET( Coord(12882,0,949), Coord(14134,0,927), Coord(15647,0,633), Coord(17497,0,939), Coord(17678,0,7268), Coord(24206,0,7525) )
1239-
1246+ N00 = NETSCAN_OBJ_TARGET( Coord(12882,0,949), Coord(14134,0,927), Coord(15647,0,633), Coord(17497,0,939), Coord(17678,0,7268), Coord(24206,0,7525) )
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