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Use an AtomicInt32 to count pendingUnitCount instead of using AsyncQueue
Adding an item to `AsyncQueue<Serial>` is linear in the number of pending queue items, thus adding n items to an `AsyncQueue` before any can execute is in O(n^2). This decision was made intentionally because the primary use case for `AsyncQueue` was to track pending LSP requests, of which we don’t expect to have too many pending requests at any given time.
`SourceKitIndexDelegate` was also using `AsyncQueue` to track the number of pending units to be processed and eg. after indexing SourceKit-LSP, I have seen this grow up to ~20,000. With the quadratic behavior, this explodes time-wise.
Turns out that we don’t actually need to use a queue here at all, an atomic is sufficient and much faster.
Independently, we should consider mitigating the quadratic behavior of `AsyncQueue<Serial>` or `AsyncQueue` in general.
Fixes#1541
rdar://130844901
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