Skip to content

Commit 32754db

Browse files
authored
Update README.md
Updated readme for correct instructions
1 parent 2e8f49e commit 32754db

File tree

1 file changed

+15
-5
lines changed

1 file changed

+15
-5
lines changed

README.md

Lines changed: 15 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,17 +1,27 @@
11
# Godot iOS Device Check
2-
Apple iOS device check implementation for iOS 10+ in Godot
2+
Apple iOS device check implementation for iOS 11+ in Godot
33

44
You can read the full implementation here.
55
https://developer.apple.com/documentation/devicecheck
66

77
## Status
8-
This module is under development. I will tag a 1.0 release as soon as it is
9-
finished.
8+
This module is currently in beta but should work correctly.
109

1110
## Install
12-
- Clone/download this module into your Godot source modules folder
11+
- Clone this module and copy the devicecheck folder into your godot/modules folder
1312
- Compile the export template for iOS
1413

1514
## Usage
16-
- Coming soon
15+
- This module exposes a Godot singleton (DeviceCheck) with the following methods:
16+
17+
### init
18+
Requires instance ID of current object for callback. Use get_instance_id() in GDScript.
19+
20+
### is_supported
21+
Checks if DeviceCheck is supported on the current device. Returns true|false.
22+
23+
### get_token
24+
Initiates token generation. Result returned in _callback_token_received, or _callback_token_failed.
25+
26+
#### Refer to the example project for specific implementation details
1727

0 commit comments

Comments
 (0)