@@ -90,7 +90,7 @@ public static partial class FNA3D
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9191 public static IntPtr FNA3D_CreateTextureCube ( IntPtr device , SurfaceFormat format , int size , int levelCount , byte isRenderTarget ) { CheckThread ( ) ; return FNA3D_Impl . FNA3D_CreateTextureCube ( device , format , size , levelCount , isRenderTarget ) ; }
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93- public static void FNA3D_AddDisposeTexture ( IntPtr device , IntPtr texture ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_AddDisposeTexture ( device , texture ) ; }
93+ public static void FNA3D_AddDisposeTexture ( IntPtr device , IntPtr texture ) { FNA3D_Impl . FNA3D_AddDisposeTexture ( device , texture ) ; }
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9595 public static void FNA3D_SetTextureData2D ( IntPtr device , IntPtr texture , int x , int y , int w , int h , int level , IntPtr data , int dataLength ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_SetTextureData2D ( device , texture , x , y , w , h , level , data , dataLength ) ; }
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@@ -110,19 +110,19 @@ public static partial class FNA3D
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111111 public static IntPtr FNA3D_GenDepthStencilRenderbuffer ( IntPtr device , int width , int height , DepthFormat format , int multiSampleCount ) { CheckThread ( ) ; return FNA3D_Impl . FNA3D_GenDepthStencilRenderbuffer ( device , width , height , format , multiSampleCount ) ; }
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113- public static void FNA3D_AddDisposeRenderbuffer ( IntPtr device , IntPtr renderbuffer ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_AddDisposeRenderbuffer ( device , renderbuffer ) ; }
113+ public static void FNA3D_AddDisposeRenderbuffer ( IntPtr device , IntPtr renderbuffer ) { FNA3D_Impl . FNA3D_AddDisposeRenderbuffer ( device , renderbuffer ) ; }
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115115 public static IntPtr FNA3D_GenVertexBuffer ( IntPtr device , byte dynamic , BufferUsage usage , int sizeInBytes ) { CheckThread ( ) ; return FNA3D_Impl . FNA3D_GenVertexBuffer ( device , dynamic , usage , sizeInBytes ) ; }
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117- public static void FNA3D_AddDisposeVertexBuffer ( IntPtr device , IntPtr buffer ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_AddDisposeVertexBuffer ( device , buffer ) ; }
117+ public static void FNA3D_AddDisposeVertexBuffer ( IntPtr device , IntPtr buffer ) { FNA3D_Impl . FNA3D_AddDisposeVertexBuffer ( device , buffer ) ; }
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119119 public static void FNA3D_SetVertexBufferData ( IntPtr device , IntPtr buffer , int offsetInBytes , IntPtr data , int elementCount , int elementSizeInBytes , int vertexStride , SetDataOptions options ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_SetVertexBufferData ( device , buffer , offsetInBytes , data , elementCount , elementSizeInBytes , vertexStride , options ) ; }
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121121 public static void FNA3D_GetVertexBufferData ( IntPtr device , IntPtr buffer , int offsetInBytes , IntPtr data , int elementCount , int elementSizeInBytes , int vertexStride ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_GetVertexBufferData ( device , buffer , offsetInBytes , data , elementCount , elementSizeInBytes , vertexStride ) ; }
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123123 public static IntPtr FNA3D_GenIndexBuffer ( IntPtr device , byte dynamic , BufferUsage usage , int sizeInBytes ) { CheckThread ( ) ; return FNA3D_Impl . FNA3D_GenIndexBuffer ( device , dynamic , usage , sizeInBytes ) ; }
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125- public static void FNA3D_AddDisposeIndexBuffer ( IntPtr device , IntPtr buffer ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_AddDisposeIndexBuffer ( device , buffer ) ; }
125+ public static void FNA3D_AddDisposeIndexBuffer ( IntPtr device , IntPtr buffer ) { FNA3D_Impl . FNA3D_AddDisposeIndexBuffer ( device , buffer ) ; }
126126
127127 public static void FNA3D_SetIndexBufferData ( IntPtr device , IntPtr buffer , int offsetInBytes , IntPtr data , int dataLength , SetDataOptions options ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_SetIndexBufferData ( device , buffer , offsetInBytes , data , dataLength , options ) ; }
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@@ -132,7 +132,7 @@ public static partial class FNA3D
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133133 public static void FNA3D_CloneEffect ( IntPtr device , IntPtr cloneSource , out IntPtr effect , out IntPtr effectData ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_CloneEffect ( device , cloneSource , out effect , out effectData ) ; }
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135- public static void FNA3D_AddDisposeEffect ( IntPtr device , IntPtr effect ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_AddDisposeEffect ( device , effect ) ; }
135+ public static void FNA3D_AddDisposeEffect ( IntPtr device , IntPtr effect ) { FNA3D_Impl . FNA3D_AddDisposeEffect ( device , effect ) ; }
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137137 public static void FNA3D_SetEffectTechnique ( IntPtr device , IntPtr effect , IntPtr technique ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_SetEffectTechnique ( device , effect , technique ) ; }
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@@ -144,7 +144,7 @@ public static partial class FNA3D
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145145 public static IntPtr FNA3D_CreateQuery ( IntPtr device ) { CheckThread ( ) ; return FNA3D_Impl . FNA3D_CreateQuery ( device ) ; }
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147- public static void FNA3D_AddDisposeQuery ( IntPtr device , IntPtr query ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_AddDisposeQuery ( device , query ) ; }
147+ public static void FNA3D_AddDisposeQuery ( IntPtr device , IntPtr query ) { FNA3D_Impl . FNA3D_AddDisposeQuery ( device , query ) ; }
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149149 public static void FNA3D_QueryBegin ( IntPtr device , IntPtr query ) { CheckThread ( ) ; FNA3D_Impl . FNA3D_QueryBegin ( device , query ) ; }
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