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I'm glad to see another 3DGS project written in JAX, which saves me the pain of compiling CUDA. Regarding data input, I'd like to offer a small suggestion: you can try using grains to load data.
I'm glad to see another 3DGS project written in JAX, which saves me the pain of compiling CUDA. Regarding data input, I'd like to offer a small suggestion: you can try using grains to load data.