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sgLLadd_after.cpp
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124 lines (110 loc) · 1.92 KB
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#include<stdio.h>
#include<conio.h>
#include<stdlib.h>
#include<iostream>
#define null 0
using namespace std;
struct node
{
int data;
node *next;
};
node *first,*temp,*ttemp,*p,*q,*r,*ptemp,*pttemp,
*ntemp,*nttemp;
void init()
{
first=temp=ttemp=null;
}
void addnode(int val)
{
temp=first;
while(temp->next!=null)
{
temp=temp->next;
}
ttemp=new node;
ttemp->data=val;
ttemp->next=null;
temp->next=ttemp;
}
void createfirst(int val)
{
first=new node;
first->data=val;
first->next=null;
}
void disp()
{
temp=first;
while(temp!=null)
{
cout<<temp->data<<endl;
temp=temp->next;
}
}
void add_after_first(int x)
{
p=new node;
p->data=x;
p->next=first->next;
first->next=p;
}
void add_after_given(int x,int y)
{
temp=first;
while(temp->data!=x)
temp=temp->next;
ttemp=new node;
ttemp->data=y;
ttemp->next=temp->next;
temp->next=ttemp;
}
int main()
{
init();
createfirst(10);
addnode(20);
addnode(30);
addnode(50);
addnode(60);
disp();
cout<<"\n";
add_after_first(40);
disp();
cout<<"\n";
add_after_given(30,90);
disp();
}
/*#include<stdio.h>
#include<stdlib.h>
struct Node{
int data;
struct Node *next;
};
void linkedListtraversal(struct Node* ptr){
while(ptr!=NULL)
{
printf("Element : %d\n", ptr->data);
ptr = ptr->next;
}
}
int main(){
struct Node *temp;
struct Node *ttemp;
struct Node *p;
// Allocate memory for the nodes in the linked list in Map
temp = (struct Node *)malloc(sizeof(struct Node));
ttemp = (struct Node *)malloc(sizeof(struct Node));
p = (struct Node *)malloc(sizeof(struct Node));
// link firt and secind node
temp->data = 7;
temp->next = ttemp;
// link second and third node
ttemp->data = 11;
ttemp->next = p;
// Terminate the list at the third node
p->data = 23;
p->next = NULL;
linkedListtraversal(temp);
return 0;
}*/