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This repository was archived by the owner on Jun 4, 2025. It is now read-only.
Initiative score calculation #11
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Description
It would be a nice feature but implementation seems problematic.
Basic calculation: score = D20 + modifiers
Advantages + Modifiers:
1, Dexterity modifier
2, Alert feat (+5)
3, Class features - Some are not passive ...
- Barbarian: Advantage on initiative rolls.
- Bard: Half-proficiency on all skills and skill checks.
- Fighter (Champion): Half-proficiency bonus to DEX checks. Player decision based (Remarkable Athlete)
- Ranger (Gloomstalker): Add your Wisdom modifier to your initiative. Player decision based (Dread Ambusher)
- Rogue (Swashbuckler): Add your Charisma modifier to your initiative. Player decision based (Rakish Audacity)
- Wizard (Chronurgy/War Magic): Add your Intelligence modifier to your initiative. Player decision based (Temporal Awareness)
4, Items - There might be more!
- Rod of Alertness: Advantage on initiative rolls.
- Sentinel Shield: Advantage on initiative rolls and Wisdom checks.
- Sword of Kas: Grants a 1d10 bonus to your initiative rolls.
- Weapon of Warning: Advantage on initiative rolls.
5, Active spells - Might not be the full list. Also seems tricky to implement
- Guidance (cantrip): Roll a d4 and add it to an ability check.
- Enhance Ability (2nd level): Advantage on all DEX ability checks when you choose Cat’s Grace.
- Foresight (9th level): Advantage on all ability checks, attack rolls, and saving throws.
- Gift of Alacrity: A newer spell from Explorer’s Guide to Wildemount, this spell lets the target add the result of a d8 to their initiative rolls for the next eight hours.
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