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This repository was archived by the owner on Jun 4, 2025. It is now read-only.
This repository was archived by the owner on Jun 4, 2025. It is now read-only.

Initiative score calculation #11

@gergo-szabo

Description

@gergo-szabo

It would be a nice feature but implementation seems problematic.

Basic calculation: score = D20 + modifiers

Advantages + Modifiers:

1, Dexterity modifier

2, Alert feat (+5)

3, Class features - Some are not passive ...

  • Barbarian: Advantage on initiative rolls.
  • Bard: Half-proficiency on all skills and skill checks.
  • Fighter (Champion): Half-proficiency bonus to DEX checks. Player decision based (Remarkable Athlete)
  • Ranger (Gloomstalker): Add your Wisdom modifier to your initiative. Player decision based (Dread Ambusher)
  • Rogue (Swashbuckler): Add your Charisma modifier to your initiative. Player decision based (Rakish Audacity)
  • Wizard (Chronurgy/War Magic): Add your Intelligence modifier to your initiative. Player decision based (Temporal Awareness)

4, Items - There might be more!

  • Rod of Alertness: Advantage on initiative rolls.
  • Sentinel Shield: Advantage on initiative rolls and Wisdom checks.
  • Sword of Kas: Grants a 1d10 bonus to your initiative rolls.
  • Weapon of Warning: Advantage on initiative rolls.

5, Active spells - Might not be the full list. Also seems tricky to implement

  • Guidance (cantrip): Roll a d4 and add it to an ability check.
  • Enhance Ability (2nd level): Advantage on all DEX ability checks when you choose Cat’s Grace.
  • Foresight (9th level): Advantage on all ability checks, attack rolls, and saving throws.
  • Gift of Alacrity: A newer spell from Explorer’s Guide to Wildemount, this spell lets the target add the result of a d8 to their initiative rolls for the next eight hours.

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