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SettingStrings.cs
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using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Tau.Localisation
{
public static class SettingStrings
{
private const string prefix = @"osu.Game.Rulesets.Tau.Localisation.Translations.Settings";
/// <summary>
/// "Show Effects"
/// </summary>
public static LocalisableString ShowEffects => new TranslatableString(getKey(@"show_effects"), @"Show Effects");
/// <summary>
/// "Show Slider Effects"
/// </summary>
public static LocalisableString ShowSliderEffects => new TranslatableString(getKey(@"show_slider_effects"), @"Show Slider Effects");
/// <summary>
/// "Show Visualizer"
/// </summary>
public static LocalisableString ShowVisualizer => new TranslatableString(getKey(@"show_visualizer"), @"Show Visualizer");
/// <summary>
/// "Hit Lighting"
/// </summary>
public static LocalisableString HitLighting => new TranslatableString(getKey(@"hit_lighting"), @"Hit Lighting");
/// <summary>
/// "Highlight Hard Beats"
/// </summary>
public static LocalisableString HighlightHardBeats = new TranslatableString(getKey(@"highlight_hard_beats"), @"Highlight Hard Beats");
/// <summary>
/// "Kiai Type"
/// </summary>
public static LocalisableString KiaiType => new TranslatableString(getKey(@"kiai_type"), @"Kiai Type");
/// <summary>
/// "Playfield Dim"
/// </summary>
public static LocalisableString PlayfieldDim => new TranslatableString(getKey(@"playfield_dim"), @"Playfield Dim");
/// <summary>
/// "Notes Size"
/// </summary>
public static LocalisableString NotesSize => new TranslatableString(getKey(@"notes_size"), @"Notes Size");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}