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Description
The set_maximized
API sets the window to have the full monitor size even when a maximum size is set. This issue only happens when the decorations are disabled. Here's an example to reproduce it:
use tao::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::Key,
window::WindowBuilder,
};
fn main() {
env_logger::init();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_decorations(false)
.with_max_inner_size(tao::dpi::LogicalSize::new(500.0, 500.0))
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key,
state: ElementState::Pressed,
..
},
..
} => {
if Key::Character("m") == logical_key {
let is_maximized = window.is_maximized();
window.set_maximized(!is_maximized);
}
}
_ => (),
},
_ => {}
}
});
}
Just run it and press m
to call set_maximized(true)
. You'll see the window resizing to the monitor size, when it should be constrained by the maximum size. It works if you remove the with_decorations(false)
line.
This seems like a regression from the last release, @parker-codes said it used to work.
Found it on macOS.
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📬Proposal