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affects.py
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# Copyright (c) 2023 Martín Abente Lahaye.
#
# This file is part of Gameeky
# (see gameeky.tchx84.dev).
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from .base import Actuator as BaseActuator
class Actuator(BaseActuator):
name = "affects"
interactable = False
activatable = False
def tick(self) -> None:
if (surroundings := self._entity.surroundings) is None:
return
seconds = self._seconds_since_activation()
for entity in surroundings:
if not self._entity.targets(entity):
continue
entity.stamina += self._entity.stamina * seconds
entity.durability += self._entity.durability * seconds
entity.durability -= self._entity.strength * seconds
super().tick()