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spawns.py
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# Copyright (c) 2023 Martín Abente Lahaye.
#
# This file is part of Gameeky
# (see gameeky.tchx84.dev).
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from .base import Actuator as BaseActuator
from ..definitions import Density
class Actuator(BaseActuator):
name = "spawns"
interactable = False
activatable = True
def tick(self) -> None:
if self._entity.rate == 0 and not self.activated:
return
if self._seconds_since_activation() < self._entity.rate and not self.activated:
return
# Don't spawn entity on top of nothing
if not (surfaces := self._entity.surfaces):
return super().tick()
# Don't spawn entity on top of a solid entity
for surface in surfaces:
if surface.density == Density.SOLID:
return super().tick()
# Don't spawn entity if already spawned
for surface in surfaces:
if surface.type_id == self._entity.target_type:
return super().tick()
self._entity.spawn()
super().tick()