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Light sampling #5

@teamclouday

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@teamclouday

Need to support sampling for objects as lights. Currently the only light source is the emission color, skybox and pre-defined directional/point lights which do not attach to objects. Surface light or sphere light are usually an object in the scene.
The BVH loader should be able to detect it and set its property to be used as source lights.
Compute shader should have a loop to sample all lights.

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