I'll suggest to implement the following interpotalor (in fact, nothing has to be interpolated).
Given an area (a square defined by the two vertices of a diagonal, a circle given its center and raidus...), generate random coordinates within the given area.
This could be useful when defining entities based on the count and entity_type fields. In that case, current position interpolators assume all the entities are walking the same path. Nevertheless, by using this new interpolator entities will be walking different (random) paths.
I'll suggest to implement the following interpotalor (in fact, nothing has to be interpolated).
Given an area (a square defined by the two vertices of a diagonal, a circle given its center and raidus...), generate random coordinates within the given area.
This could be useful when defining entities based on the
countandentity_typefields. In that case, current position interpolators assume all the entities are walking the same path. Nevertheless, by using this new interpolator entities will be walking different (random) paths.